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GeometryShaderManager: Set stereo parameters in a SetConstants() call.
Doing it in SetProjectionChanged() is too early because the projection type is not set yet.
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@ -18,6 +18,7 @@ public:
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static void Shutdown();
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static void DoState(PointerWrap &p);
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static void SetConstants();
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static void SetViewportChanged();
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static void SetProjectionChanged();
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static void SetLinePtWidthChanged();
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