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GeometryShaderManager: Set stereo parameters in a SetConstants() call.
Doing it in SetProjectionChanged() is too early because the projection type is not set yet.
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@ -223,6 +223,7 @@ void VertexManager::Flush()
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// set global constants
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VertexShaderManager::SetConstants();
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GeometryShaderManager::SetConstants();
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PixelShaderManager::SetConstants();
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bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass &&
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