VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration

This commit is contained in:
iwubcode
2023-01-27 18:28:52 -06:00
parent aaad0cd39f
commit d0c6b6c9ed
12 changed files with 45 additions and 38 deletions

View File

@ -13,9 +13,9 @@ namespace DX12
class DXPipeline final : public AbstractPipeline
{
public:
DXPipeline(ID3D12PipelineState* pipeline, ID3D12RootSignature* root_signature,
AbstractPipelineUsage usage, D3D12_PRIMITIVE_TOPOLOGY primitive_topology,
bool use_integer_rtv);
DXPipeline(const AbstractPipelineConfig& config, ID3D12PipelineState* pipeline,
ID3D12RootSignature* root_signature, AbstractPipelineUsage usage,
D3D12_PRIMITIVE_TOPOLOGY primitive_topology, bool use_integer_rtv);
~DXPipeline() override;
static std::unique_ptr<DXPipeline> Create(const AbstractPipelineConfig& config,