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VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
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@ -496,9 +496,10 @@ Metal::ObjectCache::CreatePipeline(const AbstractPipelineConfig& config)
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Internal::StoredPipeline pipeline = m_internal->GetOrCreatePipeline(config);
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if (!pipeline.first)
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return nullptr;
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return std::make_unique<Pipeline>(
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std::move(pipeline.first), pipeline.second, Convert(config.rasterization_state.primitive),
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Convert(config.rasterization_state.cullmode), config.depth_state, config.usage);
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return std::make_unique<Pipeline>(config, std::move(pipeline.first), pipeline.second,
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Convert(config.rasterization_state.primitive),
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Convert(config.rasterization_state.cullmode),
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config.depth_state, config.usage);
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}
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void Metal::ObjectCache::ShaderDestroyed(const Shader* shader)
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