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VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
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@ -15,7 +15,7 @@ namespace OGL
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class OGLPipeline final : public AbstractPipeline
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{
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public:
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explicit OGLPipeline(const GLVertexFormat* vertex_format,
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explicit OGLPipeline(const AbstractPipelineConfig& config, const GLVertexFormat* vertex_format,
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const RasterizationState& rasterization_state, const DepthState& depth_state,
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const BlendingState& blending_state, PipelineProgram* program,
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GLenum gl_primitive);
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