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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
2 commits in one:
fix frame dumping and screenshots in d3d9 and opengl some improvements to the new efb to ram please test to see if the issues introduced by the new efb to ram are solved by this commit git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5862 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -111,14 +111,7 @@ void TextureCache::MakeRangeDynamic(u32 start_address, u32 size)
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int rangePosition = iter->second.IntersectsMemoryRange(start_address, size);
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if ( rangePosition == 0)
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{
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if(iter->second.addr != start_address)
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{
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if(!iter->second.isRenderTarget)
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{
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iter->second.isDinamic = true;
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}
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iter->second.hash = 0;
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}
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iter->second.hash = 0;
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}
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else
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{
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@ -223,11 +216,15 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
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if (!g_ActiveConfig.bSafeTextureCache)
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{
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if(entry.isRenderTarget)
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if(entry.isRenderTarget || entry.isDinamic)
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{
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if(!g_ActiveConfig.bCopyEFBToTexture && g_ActiveConfig.bVerifyTextureModificationsByCPU)
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{
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hash_value = TexDecoder_GetHash64(ptr,TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, tex_format),g_ActiveConfig.iSafeTextureCache_ColorSamples);
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if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
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{
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hash_value ^= TexDecoder_GetHash64(&texMem[tlutaddr], TexDecoder_GetPaletteSize(tex_format),g_ActiveConfig.iSafeTextureCache_ColorSamples);
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}
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}
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else
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{
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@ -239,9 +236,17 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
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hash_value = ((u32 *)ptr)[0];
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}
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}
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if ((entry.isRenderTarget && hash_value == entry.hash && address == entry.addr)
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else
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{
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if(entry.isRenderTarget || entry.isDinamic)
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{
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if(g_ActiveConfig.bCopyEFBToTexture || !g_ActiveConfig.bVerifyTextureModificationsByCPU)
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{
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hash_value = 0;
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}
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}
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}
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if (((entry.isRenderTarget || entry.isDinamic) && hash_value == entry.hash && address == entry.addr)
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|| ((address == entry.addr)
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&& (hash_value == entry.hash)
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&& FullFormat == entry.fmt/* && entry.MipLevels == maxlevel*/))
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@ -255,7 +260,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
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// Let's reload the new texture data into the same texture,
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// instead of destroying it and having to create a new one.
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// Might speed up movie playback very, very slightly.
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TextureIsDinamic = true;
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TextureIsDinamic = (entry.isRenderTarget || entry.isDinamic) && !g_ActiveConfig.bCopyEFBToTexture;
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if (!entry.isRenderTarget &&
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((!entry.isDinamic && width == entry.w && height==entry.h && FullFormat == entry.fmt /* && entry.MipLevels < maxlevel*/)
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@ -329,12 +334,12 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
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}
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entry.oldpixel = ((u32 *)ptr)[0];
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if (g_ActiveConfig.bSafeTextureCache)
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if (g_ActiveConfig.bSafeTextureCache || entry.isDinamic)
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entry.hash = hash_value;
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else
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{
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entry.hash = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF);
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((u32 *)ptr)[0] = entry.hash;
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((u32 *)ptr)[0] = entry.hash;
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}
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entry.addr = address;
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@ -464,7 +469,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
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{
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TCacheEntry entry;
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entry.addr = address;
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entry.isRenderTarget = !TextureIsDinamic;
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entry.isRenderTarget = true;
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entry.hash = 0;
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entry.frameCount = frameCount;
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entry.w = tex_w;
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@ -484,7 +489,6 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
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// We have to run a pixel shader, for color conversion.
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Renderer::ResetAPIState(); // reset any game specific settings
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if(!TextureIsDinamic || g_ActiveConfig.bCopyEFBToTexture)
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{
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@ -662,7 +666,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
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if(!g_ActiveConfig.bCopyEFBToTexture)
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{
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TextureConverter::EncodeToRamFromTexture(
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textures[address].hash = TextureConverter::EncodeToRamFromTexture(
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address,
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read_texture,
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Renderer::GetFullTargetWidth(),
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@ -676,22 +680,6 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
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copyfmt,
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bScaleByHalf,
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source_rect);
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u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
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int bsw = TexDecoder_GetBlockWidthInTexels(copyfmt) - 1;
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int bsh = TexDecoder_GetBlockHeightInTexels(copyfmt) - 1;
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int expandedWidth = (tex_w + bsw) & (~bsw);
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int expandedHeight = (tex_h + bsh) & (~bsh);
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u32 textureSize = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, copyfmt);
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MakeRangeDynamic(address,textureSize);
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if(g_ActiveConfig.bVerifyTextureModificationsByCPU)
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{
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textures[address].hash = TexDecoder_GetHash64(ptr,textureSize,g_ActiveConfig.iSafeTextureCache_ColorSamples);
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}
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else
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{
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textures[address].hash = 0;
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}
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}
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D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
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