D3D11: Make stateman a unique_ptr

This commit is contained in:
Stenzek
2019-03-29 19:55:00 +10:00
parent 3b86c93285
commit d0d010f854
3 changed files with 5 additions and 5 deletions

View File

@ -156,14 +156,13 @@ bool Create(u32 adapter_index, bool enable_debug_layer)
g_Config.backend_info.bSupportsGSInstancing = shader_model_5_supported;
g_Config.backend_info.bSupportsSSAA = shader_model_5_supported;
stateman = new StateManager();
stateman = std::make_unique<StateManager>();
return true;
}
void Destroy()
{
delete stateman;
stateman = nullptr;
stateman.reset();
context->ClearState();
context->Flush();