D3D11: Make stateman a unique_ptr

This commit is contained in:
Stenzek
2019-03-29 19:55:00 +10:00
parent 3b86c93285
commit d0d010f854
3 changed files with 5 additions and 5 deletions

View File

@ -6,6 +6,7 @@
#include <array>
#include <cstddef>
#include <memory>
#include <mutex>
#include <unordered_map>
@ -296,7 +297,7 @@ private:
ID3D11ComputeShader* m_compute_shader = nullptr;
};
extern StateManager* stateman;
extern std::unique_ptr<StateManager> stateman;
} // namespace D3D