Finally got the input common strings figured out. That pretty much finishes translations.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6843 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2011-01-14 03:05:02 +00:00
parent a747cb548c
commit d0de395a46
26 changed files with 3093 additions and 954 deletions

View File

@ -3,7 +3,7 @@
#include "HW/Wiimote.h"
#include "Frame.h"
#define _connect_macro_(b, f, c, s) (b)->Connect(wxID_ANY, (c), wxCommandEventHandler( f ), (wxObject*)0, (wxEvtHandler*)s)
#define _connect_macro_(b, f, c, s) (b)->Connect(wxID_ANY, (c), wxCommandEventHandler(f), (wxObject*)0, (wxEvtHandler*)s)
const wxString& ConnectedWiimotesString()
{
@ -73,7 +73,7 @@ WiimoteConfigDiag::WiimoteConfigDiag(wxWindow* const parent, InputPlugin& plugin
{
WiimoteConfigPage* const wpage = new WiimoteConfigPage(m_pad_notebook, i);
//m_padpages.push_back(wpage);
m_pad_notebook->AddPage(wpage, wxString(wxT("Wiimote ")) + wxChar('1'+i));
m_pad_notebook->AddPage(wpage, wxString(_("Wiimote ")) + wxChar('1'+i));
}
wxButton* const ok_button = new wxButton(this, -1, _("OK"), wxDefaultPosition);
@ -90,7 +90,7 @@ WiimoteConfigDiag::WiimoteConfigDiag(wxWindow* const parent, InputPlugin& plugin
void WiimoteConfigDiag::ConfigEmulatedWiimote(wxCommandEvent&)
{
InputConfigDialog* const m_emu_config_diag = new InputConfigDialog(this, m_plugin, "Dolphin Emulated Wiimote Configuration", m_pad_notebook->GetSelection());
InputConfigDialog* const m_emu_config_diag = new InputConfigDialog(this, m_plugin, _trans("Dolphin Emulated Wiimote Configuration"), m_pad_notebook->GetSelection());
m_emu_config_diag->ShowModal();
m_emu_config_diag->Destroy();
}
@ -137,7 +137,7 @@ void WiimoteConfigPage::SelectSource(wxCommandEvent& event)
void WiimoteConfigDiag::Save(wxCommandEvent&)
{
std::string ini_filename = (std::string(File::GetUserPath(D_CONFIG_IDX)) + WIIMOTE_INI_NAME ".ini" );
std::string ini_filename = (std::string(File::GetUserPath(D_CONFIG_IDX)) + WIIMOTE_INI_NAME ".ini");
IniFile inifile;
inifile.Load(ini_filename);