Finally got the input common strings figured out. That pretty much finishes translations.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6843 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2011-01-14 03:05:02 +00:00
parent a747cb548c
commit d0de395a46
26 changed files with 3093 additions and 954 deletions

View File

@ -67,7 +67,7 @@ public:
class Control
{
protected:
Control( ControllerInterface::ControlReference* const _ref, const char * const _name )
Control(ControllerInterface::ControlReference* const _ref, const char * const _name)
: control_ref(_ref), name(_name){}
public:
@ -81,8 +81,8 @@ public:
{
public:
Input( const char * const _name )
: Control( new ControllerInterface::InputReference, _name ) {}
Input(const char * const _name)
: Control(new ControllerInterface::InputReference, _name) {}
};
@ -90,8 +90,8 @@ public:
{
public:
Output( const char * const _name )
: Control( new ControllerInterface::OutputReference, _name ) {}
Output(const char * const _name)
: Control(new ControllerInterface::OutputReference, _name) {}
};
@ -113,7 +113,7 @@ public:
const unsigned int low, high;
};
ControlGroup( const char* const _name, const unsigned int _type = GROUP_TYPE_OTHER ) : name(_name), type(_type) {}
ControlGroup(const char* const _name, const unsigned int _type = GROUP_TYPE_OTHER) : name(_name), type(_type) {}
virtual ~ControlGroup();
virtual void LoadConfig(IniFile::Section *sec, const std::string& defdev = "", const std::string& base = "" );
@ -132,7 +132,7 @@ public:
public:
template <typename C>
void GetState( C* const x, C* const y, const unsigned int base, const unsigned int range )
void GetState(C* const x, C* const y, const unsigned int base, const unsigned int range)
{
// this is all a mess
@ -144,62 +144,62 @@ public:
ControlState m = controls[4]->control_ref->State();
// modifier code
if ( m )
if (m)
{
yy = (fabsf(yy)>deadzone) * sign(yy) * (m + deadzone/2);
xx = (fabsf(xx)>deadzone) * sign(xx) * (m + deadzone/2);
}
// deadzone / square stick code
if ( deadzone || square )
if (deadzone || square)
{
// this section might be all wrong, but its working good enough, i think
ControlState ang = atan2( yy, xx );
ControlState ang = atan2(yy, xx);
ControlState ang_sin = sin(ang);
ControlState ang_cos = cos(ang);
// the amt a full square stick would have at current angle
ControlState square_full = std::min( ang_sin ? 1/fabsf(ang_sin) : 2, ang_cos ? 1/fabsf(ang_cos) : 2 );
ControlState square_full = std::min(ang_sin ? 1/fabsf(ang_sin) : 2, ang_cos ? 1/fabsf(ang_cos) : 2);
// the amt a full stick would have that was ( user setting squareness) at current angle
// i think this is more like a pointed circle rather than a rounded square like it should be
ControlState stick_full = ( 1 + ( square_full - 1 ) * square );
ControlState stick_full = (1 + (square_full - 1) * square);
ControlState dist = sqrt(xx*xx + yy*yy);
// dead zone code
dist = std::max( 0.0f, dist - deadzone * stick_full );
dist /= ( 1 - deadzone );
dist = std::max(0.0f, dist - deadzone * stick_full);
dist /= (1 - deadzone);
// square stick code
ControlState amt = dist / stick_full;
dist -= ((square_full - 1) * amt * square);
yy = std::max( -1.0f, std::min( 1.0f, ang_sin * dist ) );
xx = std::max( -1.0f, std::min( 1.0f, ang_cos * dist ) );
yy = std::max(-1.0f, std::min(1.0f, ang_sin * dist));
xx = std::max(-1.0f, std::min(1.0f, ang_cos * dist));
}
*y = C( yy * range + base );
*x = C( xx * range + base );
*y = C(yy * range + base);
*x = C(xx * range + base);
}
AnalogStick( const char* const _name );
AnalogStick(const char* const _name);
};
class Buttons : public ControlGroup
{
public:
Buttons( const char* const _name );
Buttons(const char* const _name);
template <typename C>
void GetState( C* const buttons, const C* bitmasks )
void GetState(C* const buttons, const C* bitmasks)
{
std::vector<Control*>::iterator i = controls.begin(),
e = controls.end();
for ( ; i!=e; ++i, ++bitmasks )
if ( (*i)->control_ref->State() > settings[0]->value ) // threshold
for (; i!=e; ++i, ++bitmasks)
if ((*i)->control_ref->State() > settings[0]->value) // threshold
*buttons |= *bitmasks;
}
@ -210,12 +210,12 @@ public:
public:
template <typename C, typename S>
void GetState( C* const digital, const C* bitmasks, S* analog, const unsigned int range )
void GetState(C* const digital, const C* bitmasks, S* analog, const unsigned int range)
{
const unsigned int trig_count = ((unsigned int) (controls.size() / 2));
for ( unsigned int i=0; i<trig_count; ++i,++bitmasks,++analog )
for (unsigned int i=0; i<trig_count; ++i,++bitmasks,++analog)
{
if ( controls[i]->control_ref->State() > settings[0]->value ) //threshold
if (controls[i]->control_ref->State() > settings[0]->value) //threshold
{
*analog = range;
*digital |= *bitmasks;
@ -226,7 +226,7 @@ public:
}
}
MixedTriggers( const char* const _name );
MixedTriggers(const char* const _name);
};
@ -235,15 +235,15 @@ public:
public:
template <typename S>
void GetState( S* analog, const unsigned int range )
void GetState(S* analog, const unsigned int range)
{
const unsigned int trig_count = ((unsigned int) (controls.size()));
const ControlState deadzone = settings[0]->value;
for ( unsigned int i=0; i<trig_count; ++i,++analog )
*analog = S( std::max(controls[i]->control_ref->State() - deadzone, 0.0f) / (1 - deadzone) * range );
for (unsigned int i=0; i<trig_count; ++i,++analog)
*analog = S(std::max(controls[i]->control_ref->State() - deadzone, 0.0f) / (1 - deadzone) * range);
}
Triggers( const char* const _name );
Triggers(const char* const _name);
};
@ -270,7 +270,7 @@ public:
class Force : public ControlGroup
{
public:
Force( const char* const _name );
Force(const char* const _name);
template <typename C, typename R>
void GetState(C* axis, const u8 base, const R range)
@ -295,7 +295,7 @@ public:
class Tilt : public ControlGroup
{
public:
Tilt( const char* const _name );
Tilt(const char* const _name);
template <typename C, typename R>
void GetState(C* const x, C* const y, const unsigned int base, const R range, const bool step = true)
@ -310,40 +310,40 @@ public:
ControlState m = controls[4]->control_ref->State();
// modifier code
if ( m )
if (m)
{
yy = (fabsf(yy)>deadzone) * sign(yy) * (m + deadzone/2);
xx = (fabsf(xx)>deadzone) * sign(xx) * (m + deadzone/2);
}
// deadzone / circle stick code
if ( deadzone || circle )
if (deadzone || circle)
{
// this section might be all wrong, but its working good enough, i think
ControlState ang = atan2( yy, xx );
ControlState ang = atan2(yy, xx);
ControlState ang_sin = sin(ang);
ControlState ang_cos = cos(ang);
// the amt a full square stick would have at current angle
ControlState square_full = std::min( ang_sin ? 1/fabsf(ang_sin) : 2, ang_cos ? 1/fabsf(ang_cos) : 2 );
ControlState square_full = std::min(ang_sin ? 1/fabsf(ang_sin) : 2, ang_cos ? 1/fabsf(ang_cos) : 2);
// the amt a full stick would have that was ( user setting circular ) at current angle
// the amt a full stick would have that was (user setting circular) at current angle
// i think this is more like a pointed circle rather than a rounded square like it should be
ControlState stick_full = (square_full * (1 - circle)) + (circle);
ControlState dist = sqrt(xx*xx + yy*yy);
// dead zone code
dist = std::max( 0.0f, dist - deadzone * stick_full );
dist = std::max(0.0f, dist - deadzone * stick_full);
dist /= (1 - deadzone);
// circle stick code
ControlState amt = dist / stick_full;
dist += (square_full - 1) * amt * circle;
yy = std::max( -1.0f, std::min( 1.0f, ang_sin * dist ) );
xx = std::max( -1.0f, std::min( 1.0f, ang_cos * dist ) );
yy = std::max(-1.0f, std::min(1.0f, ang_sin * dist));
xx = std::max(-1.0f, std::min(1.0f, ang_cos * dist));
}
// this is kinda silly here
@ -363,8 +363,8 @@ public:
m_tilt[1] = std::max(m_tilt[1] - 0.1f, yy);
}
*y = C( m_tilt[1] * range + base );
*x = C( m_tilt[0] * range + base );
*y = C(m_tilt[1] * range + base);
*x = C(m_tilt[0] * range + base);
}
private:
float m_tilt[2];
@ -376,7 +376,7 @@ public:
Cursor(const char* const _name);
template <typename C>
void GetState( C* const x, C* const y, C* const z, const bool adjusted = false )
void GetState(C* const x, C* const y, C* const z, const bool adjusted = false)
{
const float zz = controls[4]->control_ref->State() - controls[5]->control_ref->State();
@ -401,9 +401,9 @@ public:
// adjust cursor according to settings
if (adjusted)
{
xx *= ( settings[1]->value * 2 );
yy *= ( settings[2]->value * 2 );
yy += ( settings[0]->value - 0.5f );
xx *= (settings[1]->value * 2);
yy *= (settings[2]->value * 2);
yy += (settings[0]->value - 0.5f);
}
*x = xx;
@ -417,13 +417,13 @@ public:
class Extension : public ControlGroup
{
public:
Extension( const char* const _name )
: ControlGroup( _name, GROUP_TYPE_EXTENSION )
Extension(const char* const _name)
: ControlGroup(_name, GROUP_TYPE_EXTENSION)
, switch_extension(0)
, active_extension(0) {}
~Extension();
void GetState( u8* const data, const bool focus = true );
void GetState(u8* const data, const bool focus = true);
std::vector<ControllerEmu*> attachments;
@ -441,7 +441,7 @@ public:
virtual void SaveConfig(IniFile::Section *sec, const std::string& base = "");
void UpdateDefaultDevice();
void UpdateReferences( ControllerInterface& devi );
void UpdateReferences(ControllerInterface& devi);
std::vector< ControlGroup* > groups;