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DX11:
Cleanups, documentation, ... Theoretically enable anisotropic filtering if selected in the config, not sure if it works though. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5761 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -227,7 +227,7 @@ struct TabAdvanced : public W32Util::Tab
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g_Config.bShowShaderErrors = true;
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g_Config.bUseNativeMips = true;
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g_Config.iMaxAnisotropy = Button_GetCheck(GetDlgItem(hDlg, IDC_FORCEANISOTROPY)) ? 8 : 1;
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g_Config.iMaxAnisotropy = Button_GetCheck(GetDlgItem(hDlg, IDC_FORCEANISOTROPY)) ? 16 : 1;
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g_Config.bForceFiltering = false;
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g_Config.bHiresTextures = false;
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g_Config.bCopyEFBScaled = Button_GetCheck(GetDlgItem(hDlg, IDC_EFBSCALEDCOPY)) ? true : false;
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