diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index a8bd784b1b..7e989e7b17 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -120,8 +120,6 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A out.Write("\tGS_OUTPUT gs;\n"); } - out.Write("\tVS_OUTPUT f;\n"); - if (primitive_type == PRIMITIVE_LINES) { // GameCube/Wii's line drawing algorithm is a little quirky. It does not