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Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
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81
Externals/wxWidgets3/include/wx/anidecod.h
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81
Externals/wxWidgets3/include/wx/anidecod.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/anidecod.h
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// Purpose: wxANIDecoder, ANI reader for wxImage and wxAnimation
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// Author: Francesco Montorsi
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// CVS-ID: $Id: anidecod.h 66716 2011-01-19 12:28:31Z DS $
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// Copyright: (c) 2006 Francesco Montorsi
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_ANIDECOD_H
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#define _WX_ANIDECOD_H
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#include "wx/defs.h"
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#if wxUSE_STREAMS && (wxUSE_ICO_CUR || wxUSE_GIF)
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#include "wx/stream.h"
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#include "wx/image.h"
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#include "wx/animdecod.h"
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#include "wx/dynarray.h"
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class /*WXDLLIMPEXP_CORE*/ wxANIFrameInfo; // private implementation detail
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WX_DECLARE_EXPORTED_OBJARRAY(wxANIFrameInfo, wxANIFrameInfoArray);
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WX_DECLARE_EXPORTED_OBJARRAY(wxImage, wxImageArray);
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// --------------------------------------------------------------------------
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// wxANIDecoder class
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// --------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxANIDecoder : public wxAnimationDecoder
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{
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public:
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// constructor, destructor, etc.
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wxANIDecoder();
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~wxANIDecoder();
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virtual wxSize GetFrameSize(unsigned int frame) const;
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virtual wxPoint GetFramePosition(unsigned int frame) const;
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virtual wxAnimationDisposal GetDisposalMethod(unsigned int frame) const;
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virtual long GetDelay(unsigned int frame) const;
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virtual wxColour GetTransparentColour(unsigned int frame) const;
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// implementation of wxAnimationDecoder's pure virtuals
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virtual bool Load( wxInputStream& stream );
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bool ConvertToImage(unsigned int frame, wxImage *image) const;
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wxAnimationDecoder *Clone() const
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{ return new wxANIDecoder; }
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wxAnimationType GetType() const
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{ return wxANIMATION_TYPE_ANI; }
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private:
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// wxAnimationDecoder pure virtual:
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virtual bool DoCanRead( wxInputStream& stream ) const;
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// modifies current stream position (see wxAnimationDecoder::CanRead)
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// frames stored as wxImage(s): ANI files are meant to be used mostly for animated
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// cursors and thus they do not use any optimization to encode differences between
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// two frames: they are just a list of images to display sequentially.
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wxImageArray m_images;
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// the info about each image stored in m_images.
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// NB: m_info.GetCount() may differ from m_images.GetCount()!
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wxANIFrameInfoArray m_info;
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// this is the wxCURHandler used to load the ICON chunk of the ANI files
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static wxCURHandler sm_handler;
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wxDECLARE_NO_COPY_CLASS(wxANIDecoder);
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};
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#endif // wxUSE_STREAMS && (wxUSE_ICO_CUR || wxUSE_GIF)
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#endif // _WX_ANIDECOD_H
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