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Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
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93
Externals/wxWidgets3/include/wx/choice.h
vendored
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93
Externals/wxWidgets3/include/wx/choice.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/choice.h
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// Purpose: wxChoice class interface
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 26.07.99
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// RCS-ID: $Id: choice.h 58757 2009-02-08 11:45:59Z VZ $
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// Copyright: (c) wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_CHOICE_H_BASE_
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#define _WX_CHOICE_H_BASE_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/defs.h"
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#if wxUSE_CHOICE
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#include "wx/ctrlsub.h" // the base class
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// ----------------------------------------------------------------------------
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// global data
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// ----------------------------------------------------------------------------
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extern WXDLLIMPEXP_DATA_CORE(const char) wxChoiceNameStr[];
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// ----------------------------------------------------------------------------
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// wxChoice allows to select one of a non-modifiable list of strings
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxChoiceBase : public wxControlWithItems
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{
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public:
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wxChoiceBase() { }
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virtual ~wxChoiceBase();
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// all generic methods are in wxControlWithItems
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// get the current selection: this can only be different from the normal
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// selection if the popup items list is currently opened and the user
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// selected some item in it but didn't close the list yet; otherwise (and
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// currently always on platforms other than MSW) this is the same as
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// GetSelection()
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virtual int GetCurrentSelection() const { return GetSelection(); }
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// set/get the number of columns in the control (as they're not supported on
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// most platforms, they do nothing by default)
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virtual void SetColumns(int WXUNUSED(n) = 1 ) { }
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virtual int GetColumns() const { return 1 ; }
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// emulate selecting the item event.GetInt()
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void Command(wxCommandEvent& event);
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// override wxItemContainer::IsSorted
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virtual bool IsSorted() const { return HasFlag(wxCB_SORT); }
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private:
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wxDECLARE_NO_COPY_CLASS(wxChoiceBase);
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};
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// ----------------------------------------------------------------------------
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// include the platform-dependent class definition
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// ----------------------------------------------------------------------------
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#if defined(__WXUNIVERSAL__)
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#include "wx/univ/choice.h"
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#elif defined(__SMARTPHONE__) && defined(__WXWINCE__)
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#include "wx/msw/wince/choicece.h"
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#elif defined(__WXMSW__)
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#include "wx/msw/choice.h"
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#elif defined(__WXMOTIF__)
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#include "wx/motif/choice.h"
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#elif defined(__WXGTK20__)
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#include "wx/gtk/choice.h"
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#elif defined(__WXGTK__)
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#include "wx/gtk1/choice.h"
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#elif defined(__WXMAC__)
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#include "wx/osx/choice.h"
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#elif defined(__WXCOCOA__)
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#include "wx/cocoa/choice.h"
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#elif defined(__WXPM__)
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#include "wx/os2/choice.h"
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#elif defined(__WXPALMOS__)
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#include "wx/palmos/choice.h"
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#endif
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#endif // wxUSE_CHOICE
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#endif // _WX_CHOICE_H_BASE_
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