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Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
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164
Externals/wxWidgets3/include/wx/cocoa/bitmap.h
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164
Externals/wxWidgets3/include/wx/cocoa/bitmap.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/cocoa/bitmap.h
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// Purpose: wxBitmap class
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// Author: David Elliott
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// Modified by:
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// Created: 2003/07/19
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// RCS-ID: $Id: bitmap.h 59526 2009-03-14 13:57:51Z FM $
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// Copyright: (c) 2003 David Elliott
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __WX_COCOA_BITMAP_H__
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#define __WX_COCOA_BITMAP_H__
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#include "wx/palette.h"
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// Bitmap
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class WXDLLIMPEXP_FWD_CORE wxBitmap;
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class WXDLLIMPEXP_FWD_CORE wxIcon;
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class WXDLLIMPEXP_FWD_CORE wxCursor;
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class WXDLLIMPEXP_FWD_CORE wxImage;
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class WXDLLIMPEXP_FWD_CORE wxPixelDataBase;
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// ========================================================================
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// wxMask
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// ========================================================================
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// A mask is a 1-bit alpha bitmap used for drawing bitmaps transparently.
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class WXDLLIMPEXP_CORE wxMask: public wxObject
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{
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DECLARE_DYNAMIC_CLASS(wxMask)
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public:
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wxMask();
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// Construct a mask from a bitmap and a colour indicating
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// the transparent area
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wxMask(const wxBitmap& bitmap, const wxColour& colour);
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// Construct a mask from a bitmap and a palette index indicating
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// the transparent area
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wxMask(const wxBitmap& bitmap, int paletteIndex);
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// Construct a mask from a mono bitmap (copies the bitmap).
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wxMask(const wxBitmap& bitmap);
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// Copy constructor
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wxMask(const wxMask& src);
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virtual ~wxMask();
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bool Create(const wxBitmap& bitmap, const wxColour& colour);
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bool Create(const wxBitmap& bitmap, int paletteIndex);
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bool Create(const wxBitmap& bitmap);
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// wxCocoa
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inline WX_NSBitmapImageRep GetNSBitmapImageRep()
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{ return m_cocoaNSBitmapImageRep; }
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protected:
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WX_NSBitmapImageRep m_cocoaNSBitmapImageRep;
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};
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// ========================================================================
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// wxBitmap
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// ========================================================================
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class WXDLLIMPEXP_CORE wxBitmap: public wxGDIObject
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{
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// ------------------------------------------------------------------------
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// initialization
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// ------------------------------------------------------------------------
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public:
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// Platform-specific default constructor
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wxBitmap();
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// Initialize with raw data.
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wxBitmap(const char bits[], int width, int height, int depth = 1);
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// Initialize with XPM data
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wxBitmap(const char* const* bits);
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// Load a file or resource
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wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
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// Construct from Cocoa's NSImage
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wxBitmap(NSImage* cocoaNSImage);
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// Construct from Cocoa's NSBitmapImageRep
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wxBitmap(NSBitmapImageRep* cocoaNSBitmapImageRep);
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// Constructor for generalised creation from data
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wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
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// If depth is omitted, will create a bitmap compatible with the display
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wxBitmap(int width, int height, int depth = -1)
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{ (void)Create(width, height, depth); }
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wxBitmap(const wxSize& sz, int depth = -1)
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{ (void)Create(sz, depth); }
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// Convert from wxImage:
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wxBitmap(const wxImage& image, int depth = -1)
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{ CreateFromImage(image, depth); }
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// Convert from wxIcon
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wxBitmap(const wxIcon& icon) { CopyFromIcon(icon); }
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// destructor
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virtual ~wxBitmap();
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// ------------------------------------------------------------------------
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// Implementation
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// ------------------------------------------------------------------------
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public:
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// Initialize from wxImage
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bool CreateFromImage(const wxImage& image, int depth=-1);
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virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
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virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
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{ return Create(sz.GetWidth(), sz.GetHeight(), depth); }
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bool Create(NSImage* cocoaNSImage);
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bool Create(NSBitmapImageRep* cocoaNSBitmapImageRep);
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virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
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virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
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virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
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// copies the contents and mask of the given (colour) icon to the bitmap
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virtual bool CopyFromIcon(const wxIcon& icon);
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wxImage ConvertToImage() const;
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// get the given part of bitmap
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wxBitmap GetSubBitmap( const wxRect& rect ) const;
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int GetWidth() const;
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int GetHeight() const;
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int GetDepth() const;
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int GetQuality() const;
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void SetWidth(int w);
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void SetHeight(int h);
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void SetDepth(int d);
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void SetQuality(int q);
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void SetOk(bool isOk);
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// raw bitmap access support functions
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void *GetRawData(wxPixelDataBase& data, int bpp);
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void UngetRawData(wxPixelDataBase& data);
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wxPalette* GetPalette() const;
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void SetPalette(const wxPalette& palette);
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wxMask *GetMask() const;
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void SetMask(wxMask *mask) ;
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wxBitmapType GetBitmapType() const;
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// wxCocoa
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WX_NSBitmapImageRep GetNSBitmapImageRep();
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void SetNSBitmapImageRep(WX_NSBitmapImageRep bitmapImageRep);
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WX_NSImage GetNSImage(bool useMask) const;
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static void InitStandardHandlers() { }
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static void CleanUpHandlers() { }
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protected:
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wxGDIRefData *CreateGDIRefData() const;
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wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
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DECLARE_DYNAMIC_CLASS(wxBitmap)
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};
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#endif // __WX_COCOA_BITMAP_H__
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