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Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
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95
Externals/wxWidgets3/include/wx/cocoa/dialog.h
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95
Externals/wxWidgets3/include/wx/cocoa/dialog.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/cocoa/dialog.h
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// Purpose: wxDialog class
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// Author: David Elliott
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// Modified by:
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// Created: 2002/12/15
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// RCS-ID: $Id: dialog.h 52834 2008-03-26 15:06:00Z FM $
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// Copyright: David Elliott
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_COCOA_DIALOG_H_
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#define _WX_COCOA_DIALOG_H_
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#include "wx/defs.h"
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// NOTE: we don't need panel.h, but other things expect it to be included
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#include "wx/panel.h"
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#include "wx/cocoa/NSPanel.h"
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// ========================================================================
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// wxDialog
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// ========================================================================
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class WXDLLIMPEXP_CORE wxDialog : public wxDialogBase, protected wxCocoaNSPanel
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{
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DECLARE_DYNAMIC_CLASS(wxDialog)
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WX_DECLARE_COCOA_OWNER(NSPanel,NSWindow,NSWindow)
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// ------------------------------------------------------------------------
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// initialization
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// ------------------------------------------------------------------------
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public:
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wxDialog() { Init(); }
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#if WXWIN_COMPATIBILITY_2_6
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// Constructor with a modal flag, but no window id - the old convention
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wxDialog(wxWindow *parent,
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const wxString& title, bool WXUNUSED(modal),
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int x = wxDefaultCoord, int y= wxDefaultCoord, int width = 500, int height = 500,
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long style = wxDEFAULT_DIALOG_STYLE,
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const wxString& name = wxDialogNameStr)
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{
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Init();
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Create(parent, wxID_ANY, title, wxPoint(x, y), wxSize(width, height),
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style, name);
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}
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#endif // WXWIN_COMPATIBILITY_2_6
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// Constructor with no modal flag - the new convention.
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wxDialog(wxWindow *parent, wxWindowID winid,
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const wxString& title,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_DIALOG_STYLE,
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const wxString& name = wxDialogNameStr)
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{
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Init();
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Create(parent, winid, title, pos, size, style, name);
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}
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bool Create(wxWindow *parent, wxWindowID winid,
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const wxString& title,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_DIALOG_STYLE,
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const wxString& name = wxDialogNameStr);
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virtual ~wxDialog();
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protected:
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void Init();
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// ------------------------------------------------------------------------
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// Cocoa specifics
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// ------------------------------------------------------------------------
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protected:
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virtual void CocoaDelegate_windowWillClose(void);
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virtual bool Cocoa_canBecomeMainWindow(bool &canBecome)
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{ canBecome = true; return true; }
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// ------------------------------------------------------------------------
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// Implementation
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// ------------------------------------------------------------------------
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public:
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virtual bool Show(bool show = true);
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void SetModal(bool flag);
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virtual bool IsModal() const { return m_isModal; }
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bool m_isModal;
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// For now, same as Show(true) but returns return code
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virtual int ShowModal();
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// may be called to terminate the dialog with the given return code
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virtual void EndModal(int retCode);
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};
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#endif // _WX_COCOA_DIALOG_H_
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