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Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
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158
Externals/wxWidgets3/include/wx/cocoa/font.h
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158
Externals/wxWidgets3/include/wx/cocoa/font.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/cocoa/font.h
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// Purpose: wxFont class
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id: font.h 67254 2011-03-20 00:14:35Z DS $
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_FONT_H_
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#define _WX_FONT_H_
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// ----------------------------------------------------------------------------
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// wxFont
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// ----------------------------------------------------------------------------
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DECLARE_WXCOCOA_OBJC_CLASS(NSFont);
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// Internal class that bridges us with code like wxSystemSettings
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class wxCocoaFontFactory;
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// We have c-tors/methods taking pointers of these
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class wxFontRefData;
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/*! @discussion
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wxCocoa's implementation of wxFont is very incomplete. In particular,
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a lot of work needs to be done on wxNativeFontInfo which is currently
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using the totally generic implementation.
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See the documentation in src/cocoa/font.mm for more implementatoin details.
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*/
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class WXDLLIMPEXP_CORE wxFont : public wxFontBase
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{
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friend class wxCocoaFontFactory;
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public:
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/*! @abstract Default construction of invalid font for 2-step construct then Create process.
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*/
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wxFont() { }
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/*! @abstract Platform-independent construction with individual properties
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*/
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#if FUTURE_WXWIN_COMPATIBILITY_3_0
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wxFont(int size,
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int family,
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int style,
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int weight,
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bool underlined = FALSE,
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const wxString& face = wxEmptyString,
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wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
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{
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(void)Create(size, (wxFontFamily)family, (wxFontStyle)style, (wxFontWeight)weight, underlined, face, encoding);
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}
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#endif
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wxFont(int size,
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wxFontFamily family,
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wxFontStyle style,
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wxFontWeight weight,
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bool underlined = FALSE,
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const wxString& face = wxEmptyString,
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wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
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{
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(void)Create(size, family, style, weight, underlined, face, encoding);
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}
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wxFont(const wxSize& pixelSize,
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wxFontFamily family,
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wxFontStyle style,
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wxFontWeight weight,
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bool underlined = false,
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const wxString& face = wxEmptyString,
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wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
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{
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Create(10, family, style, weight, underlined, face, encoding);
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SetPixelSize(pixelSize);
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}
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/*! @abstract Construction with opaque wxNativeFontInfo
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*/
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wxFont(const wxNativeFontInfo& info)
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{
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(void)Create(info);
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}
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/*! @abstract Construction with platform-dependent font descriptor string.
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@param fontDesc Usually the result of wxNativeFontInfo::ToUserString()
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*/
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wxFont(const wxString& fontDesc);
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// NOTE: Copy c-tor and assignment from wxObject is fine
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bool Create(int size,
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wxFontFamily family,
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wxFontStyle style,
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wxFontWeight weight,
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bool underlined = FALSE,
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const wxString& face = wxEmptyString,
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wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
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bool Create(const wxNativeFontInfo& info);
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virtual ~wxFont();
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// implement base class pure virtuals
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virtual int GetPointSize() const;
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virtual wxFontStyle GetStyle() const;
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virtual wxFontWeight GetWeight() const;
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virtual bool GetUnderlined() const;
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virtual wxString GetFaceName() const;
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virtual wxFontEncoding GetEncoding() const;
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virtual const wxNativeFontInfo *GetNativeFontInfo() const;
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virtual void SetPointSize(int pointSize);
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virtual void SetFamily(wxFontFamily family);
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virtual void SetStyle(wxFontStyle style);
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virtual void SetWeight(wxFontWeight weight);
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virtual bool SetFaceName(const wxString& faceName);
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virtual void SetUnderlined(bool underlined);
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virtual void SetEncoding(wxFontEncoding encoding);
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wxDECLARE_COMMON_FONT_METHODS();
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// implementation only from now on
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// -------------------------------
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/*! @abstract Defined on some ports (not including this one) in wxGDIObject
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@discussion
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The intention here I suppose is to allow one to create a wxFont without yet
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creating the underlying native object. There's no point not to create the
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NSFont immediately in wxCocoa so this is useless.
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This method came from the stub code copied in the early days of wxCocoa.
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FIXME(1): Remove this in trunk. FIXME(2): Is it really a good idea for this to
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be part of the public API for wxGDIObject?
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*/
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virtual bool RealizeResource();
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protected:
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/*! @abstract Internal constructor with ref data
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@discussion
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Takes ownership of @a refData. That is, it is assumed that refData has either just been
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created using new (which initializes its m_refCount to 1) or if you are sharing a ref that
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you have called IncRef on it before passing it to this method.
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*/
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explicit wxFont(wxFontRefData *refData)
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{ Create(refData); }
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bool Create(wxFontRefData *refData);
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virtual wxGDIRefData *CreateGDIRefData() const;
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virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
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virtual wxFontFamily DoGetFamily() const;
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private:
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DECLARE_DYNAMIC_CLASS(wxFont)
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};
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#endif
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// _WX_FONT_H_
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