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Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
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64
Externals/wxWidgets3/include/wx/cocoa/spinbutt.h
vendored
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64
Externals/wxWidgets3/include/wx/cocoa/spinbutt.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/cocoa/spinbutt.h
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// Purpose: wxSpinButton class
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// Author: David Elliott
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// Modified by:
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// Created: 2003/07/14
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// RCS-ID: $Id: spinbutt.h 52834 2008-03-26 15:06:00Z FM $
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// Copyright: (c) 2003 David Elliott
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __WX_COCOA_SPINBUTT_H__
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#define __WX_COCOA_SPINBUTT_H__
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// #include "wx/cocoa/NSStepper.h"
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// ========================================================================
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// wxSpinButton
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// ========================================================================
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class WXDLLIMPEXP_CORE wxSpinButton: public wxSpinButtonBase// , protected wxCocoaNSStepper
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{
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DECLARE_DYNAMIC_CLASS(wxSpinButton)
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DECLARE_EVENT_TABLE()
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// WX_DECLARE_COCOA_OWNER(NSStepper,NSControl,NSView)
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// ------------------------------------------------------------------------
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// initialization
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// ------------------------------------------------------------------------
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public:
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wxSpinButton() { }
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wxSpinButton(wxWindow *parent, wxWindowID winid = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_VERTICAL | wxSP_ARROW_KEYS,
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const wxString& name = wxSPIN_BUTTON_NAME)
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{
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Create(parent, winid, pos, size, style, name);
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}
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bool Create(wxWindow *parent, wxWindowID winid = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_HORIZONTAL,
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const wxString& name = wxSPIN_BUTTON_NAME);
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virtual ~wxSpinButton();
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// ------------------------------------------------------------------------
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// Cocoa callbacks
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// ------------------------------------------------------------------------
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protected:
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virtual void CocoaTarget_action();
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// ------------------------------------------------------------------------
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// Implementation
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// ------------------------------------------------------------------------
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public:
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// Pure Virtuals
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virtual int GetValue() const;
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virtual void SetValue(int value);
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// retrieve/change the range
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virtual void SetRange(int minValue, int maxValue);
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};
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#endif
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// __WX_COCOA_SPINBUTT_H__
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