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Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
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245
Externals/wxWidgets3/include/wx/control.h
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245
Externals/wxWidgets3/include/wx/control.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/control.h
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// Purpose: wxControl common interface
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 26.07.99
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// RCS-ID: $Id: control.h 67062 2011-02-27 12:48:07Z VZ $
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// Copyright: (c) wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_CONTROL_H_BASE_
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#define _WX_CONTROL_H_BASE_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/defs.h"
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#if wxUSE_CONTROLS
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#include "wx/window.h" // base class
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extern WXDLLIMPEXP_DATA_CORE(const char) wxControlNameStr[];
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// ----------------------------------------------------------------------------
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// Ellipsize() constants
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// ----------------------------------------------------------------------------
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enum wxEllipsizeFlags
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{
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wxELLIPSIZE_FLAGS_NONE = 0,
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wxELLIPSIZE_FLAGS_PROCESS_MNEMONICS = 1,
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wxELLIPSIZE_FLAGS_EXPAND_TABS = 2,
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wxELLIPSIZE_FLAGS_DEFAULT = wxELLIPSIZE_FLAGS_PROCESS_MNEMONICS |
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wxELLIPSIZE_FLAGS_EXPAND_TABS
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};
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// NB: Don't change the order of these values, they're the same as in
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// PangoEllipsizeMode enum.
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enum wxEllipsizeMode
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{
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wxELLIPSIZE_NONE,
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wxELLIPSIZE_START,
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wxELLIPSIZE_MIDDLE,
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wxELLIPSIZE_END
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};
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// ----------------------------------------------------------------------------
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// wxControl is the base class for all controls
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxControlBase : public wxWindow
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{
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public:
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wxControlBase() { }
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virtual ~wxControlBase();
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// Create() function adds the validator parameter
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bool Create(wxWindow *parent, wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxControlNameStr);
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// get the control alignment (left/right/centre, top/bottom/centre)
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int GetAlignment() const { return m_windowStyle & wxALIGN_MASK; }
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// set label with mnemonics
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virtual void SetLabel(const wxString& label)
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{
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m_labelOrig = label;
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InvalidateBestSize();
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wxWindow::SetLabel(label);
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}
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// return the original string, as it was passed to SetLabel()
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// (i.e. with wx-style mnemonics)
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virtual wxString GetLabel() const { return m_labelOrig; }
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// set label text (mnemonics will be escaped)
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virtual void SetLabelText(const wxString& text)
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{
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SetLabel(EscapeMnemonics(text));
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}
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// get just the text of the label, without mnemonic characters ('&')
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virtual wxString GetLabelText() const { return GetLabelText(GetLabel()); }
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#if wxUSE_MARKUP
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// Set the label with markup (and mnemonics). Markup is a simple subset of
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// HTML with tags such as <b>, <i> and <span>. By default it is not
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// supported i.e. all the markup is simply stripped and SetLabel() is
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// called but some controls in some ports do support this already and in
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// the future most of them should.
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//
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// Notice that, being HTML-like, markup also supports XML entities so '<'
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// should be encoded as "<" and so on, a bare '<' in the input will
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// likely result in an error. As an exception, a bare '&' is allowed and
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// indicates that the next character is a mnemonic. To insert a literal '&'
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// in the control you need to use "&" in the input string.
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//
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// Returns true if the label was set, even if the markup in it was ignored.
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// False is only returned if we failed to parse the label.
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bool SetLabelMarkup(const wxString& markup)
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{
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return DoSetLabelMarkup(markup);
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}
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#endif // wxUSE_MARKUP
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// controls by default inherit the colours of their parents, if a
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// particular control class doesn't want to do it, it can override
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// ShouldInheritColours() to return false
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virtual bool ShouldInheritColours() const { return true; }
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// WARNING: this doesn't work for all controls nor all platforms!
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//
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// simulates the event of given type (i.e. wxButton::Command() is just as
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// if the button was clicked)
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virtual void Command(wxCommandEvent &event);
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virtual bool SetFont(const wxFont& font);
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// wxControl-specific processing after processing the update event
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virtual void DoUpdateWindowUI(wxUpdateUIEvent& event);
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// static utilities for mnemonics char (&) handling
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// ------------------------------------------------
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// returns the given string without mnemonic characters ('&')
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static wxString GetLabelText(const wxString& label);
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// returns the given string without mnemonic characters ('&')
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// this function is identic to GetLabelText() and is provided for clarity
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// and for symmetry with the wxStaticText::RemoveMarkup() function.
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static wxString RemoveMnemonics(const wxString& str);
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// escapes (by doubling them) the mnemonics
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static wxString EscapeMnemonics(const wxString& str);
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// miscellaneous static utilities
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// ------------------------------
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// replaces parts of the given (multiline) string with an ellipsis if needed
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static wxString Ellipsize(const wxString& label, const wxDC& dc,
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wxEllipsizeMode mode, int maxWidth,
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int flags = wxELLIPSIZE_FLAGS_DEFAULT);
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// return the accel index in the string or -1 if none and puts the modified
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// string into second parameter if non NULL
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static int FindAccelIndex(const wxString& label,
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wxString *labelOnly = NULL);
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// this is a helper for the derived class GetClassDefaultAttributes()
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// implementation: it returns the right colours for the classes which
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// contain something else (e.g. wxListBox, wxTextCtrl, ...) instead of
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// being simple controls (such as wxButton, wxCheckBox, ...)
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static wxVisualAttributes
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GetCompositeControlsDefaultAttributes(wxWindowVariant variant);
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protected:
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// choose the default border for this window
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virtual wxBorder GetDefaultBorder() const;
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// creates the control (calls wxWindowBase::CreateBase inside) and adds it
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// to the list of parents children
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bool CreateControl(wxWindowBase *parent,
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wxWindowID id,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxValidator& validator,
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const wxString& name);
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#if wxUSE_MARKUP
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// This function may be overridden in the derived classes to implement
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// support for labels with markup. The base class version simply strips the
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// markup and calls SetLabel() with the remaining text.
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virtual bool DoSetLabelMarkup(const wxString& markup);
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#endif // wxUSE_MARKUP
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// initialize the common fields of wxCommandEvent
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void InitCommandEvent(wxCommandEvent& event) const;
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// Ellipsize() helper:
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static wxString DoEllipsizeSingleLine(const wxString& label, const wxDC& dc,
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wxEllipsizeMode mode, int maxWidth,
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int replacementWidth);
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#if wxUSE_MARKUP
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// Remove markup from the given string, returns empty string on error i.e.
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// if markup was syntactically invalid.
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static wxString RemoveMarkup(const wxString& markup);
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#endif // wxUSE_MARKUP
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// this field contains the label in wx format, i.e. with '&' mnemonics,
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// as it was passed to the last SetLabel() call
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wxString m_labelOrig;
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wxDECLARE_NO_COPY_CLASS(wxControlBase);
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};
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// ----------------------------------------------------------------------------
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// include platform-dependent wxControl declarations
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// ----------------------------------------------------------------------------
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#if defined(__WXUNIVERSAL__)
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#include "wx/univ/control.h"
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#elif defined(__WXPALMOS__)
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#include "wx/palmos/control.h"
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#elif defined(__WXMSW__)
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#include "wx/msw/control.h"
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#elif defined(__WXMOTIF__)
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#include "wx/motif/control.h"
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#elif defined(__WXGTK20__)
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#include "wx/gtk/control.h"
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#elif defined(__WXGTK__)
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#include "wx/gtk1/control.h"
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#elif defined(__WXMAC__)
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#include "wx/osx/control.h"
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#elif defined(__WXCOCOA__)
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#include "wx/cocoa/control.h"
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#elif defined(__WXPM__)
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#include "wx/os2/control.h"
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#endif
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#endif // wxUSE_CONTROLS
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#endif
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// _WX_CONTROL_H_BASE_
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