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Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
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71
Externals/wxWidgets3/include/wx/encinfo.h
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71
Externals/wxWidgets3/include/wx/encinfo.h
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/encinfo.h
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// Purpose: declares wxNativeEncodingInfo struct
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 19.09.2003 (extracted from wx/fontenc.h)
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// RCS-ID: $Id: encinfo.h 52834 2008-03-26 15:06:00Z FM $
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// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_ENCINFO_H_
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#define _WX_ENCINFO_H_
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#include "wx/string.h"
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// ----------------------------------------------------------------------------
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// wxNativeEncodingInfo contains all encoding parameters for this platform
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// ----------------------------------------------------------------------------
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// This private structure specifies all the parameters needed to create a font
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// with the given encoding on this platform.
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//
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// Under X, it contains the last 2 elements of the font specifications
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// (registry and encoding).
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//
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// Under Windows, it contains a number which is one of predefined CHARSET_XXX
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// values.
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//
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// Under all platforms it also contains a facename string which should be
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// used, if not empty, to create fonts in this encoding (this is the only way
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// to create a font of non-standard encoding (like KOI8) under Windows - the
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// facename specifies the encoding then)
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struct WXDLLIMPEXP_CORE wxNativeEncodingInfo
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{
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wxString facename; // may be empty meaning "any"
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#ifndef __WXPALMOS__
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wxFontEncoding encoding; // so that we know what this struct represents
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#if defined(__WXMSW__) || \
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defined(__WXPM__) || \
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defined(__WXMAC__) || \
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defined(__WXCOCOA__) // FIXME: __WXCOCOA__
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wxNativeEncodingInfo()
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: facename()
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, encoding(wxFONTENCODING_SYSTEM)
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, charset(0) /* ANSI_CHARSET */
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{ }
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int charset;
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#elif defined(_WX_X_FONTLIKE)
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wxString xregistry,
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xencoding;
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#elif defined(wxHAS_UTF8_FONTS)
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// ports using UTF-8 for text don't need encoding information for fonts
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#elif defined(__WXMGL__)
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int mglEncoding;
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#else
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#error "Unsupported toolkit"
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#endif
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#endif // !__WXPALMOS__
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// this struct is saved in config by wxFontMapper, so it should know to
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// serialise itself (implemented in platform-specific code)
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bool FromString(const wxString& s);
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wxString ToString() const;
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};
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#endif // _WX_ENCINFO_H_
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