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Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
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153
Externals/wxWidgets3/include/wx/gtk/animate.h
vendored
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153
Externals/wxWidgets3/include/wx/gtk/animate.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/gtk/animate.h
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// Purpose: Animation classes
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// Author: Julian Smart and Guillermo Rodriguez Garcia
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// Modified by: Francesco Montorsi
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// Created: 13/8/99
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// RCS-ID: $Id: animate.h 53629 2008-05-17 22:51:52Z VZ $
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// Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_GTKANIMATEH__
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#define _WX_GTKANIMATEH__
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typedef struct _GdkPixbufAnimation GdkPixbufAnimation;
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typedef struct _GdkPixbufAnimationIter GdkPixbufAnimationIter;
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// ----------------------------------------------------------------------------
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// wxAnimation
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// Unlike the generic wxAnimation object (see generic\animate.cpp), we won't
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// use directly wxAnimationHandlers as gdk-pixbuf already provides the
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// concept of handler and will automatically use the available handlers.
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// Like generic wxAnimation object, this implementation of wxAnimation is
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// refcounted so that assignment is very fast
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_ADV wxAnimation : public wxAnimationBase
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{
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public:
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wxAnimation(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY)
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: m_pixbuf(NULL) { LoadFile(name, type); }
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wxAnimation(GdkPixbufAnimation *p = NULL);
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wxAnimation(const wxAnimation&);
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~wxAnimation() { UnRef(); }
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wxAnimation& operator= (const wxAnimation&);
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virtual bool IsOk() const
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{ return m_pixbuf != NULL; }
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// unfortunately GdkPixbufAnimation does not expose these info:
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virtual unsigned int GetFrameCount() const { return 0; }
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virtual wxImage GetFrame(unsigned int frame) const;
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// we can retrieve the delay for a frame only after building
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// a GdkPixbufAnimationIter...
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virtual int GetDelay(unsigned int WXUNUSED(frame)) const { return 0; }
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virtual wxSize GetSize() const;
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virtual bool LoadFile(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY);
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virtual bool Load(wxInputStream &stream, wxAnimationType type = wxANIMATION_TYPE_ANY);
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// Implementation
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public: // used by GTK callbacks
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GdkPixbufAnimation *GetPixbuf() const
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{ return m_pixbuf; }
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void SetPixbuf(GdkPixbufAnimation* p);
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protected:
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GdkPixbufAnimation *m_pixbuf;
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private:
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void UnRef();
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typedef wxAnimationBase base_type;
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DECLARE_DYNAMIC_CLASS(wxAnimation)
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};
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// ----------------------------------------------------------------------------
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// wxAnimationCtrl
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// ----------------------------------------------------------------------------
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// Resize to animation size if this is set
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#define wxAN_FIT_ANIMATION 0x0010
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class WXDLLIMPEXP_ADV wxAnimationCtrl: public wxAnimationCtrlBase
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{
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public:
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wxAnimationCtrl() { Init(); }
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wxAnimationCtrl(wxWindow *parent,
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wxWindowID id,
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const wxAnimation& anim = wxNullAnimation,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxAC_DEFAULT_STYLE,
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const wxString& name = wxAnimationCtrlNameStr)
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{
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Init();
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Create(parent, id, anim, pos, size, style, name);
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}
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void Init();
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bool Create(wxWindow *parent, wxWindowID id,
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const wxAnimation& anim = wxNullAnimation,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxAC_DEFAULT_STYLE,
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const wxString& name = wxAnimationCtrlNameStr);
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~wxAnimationCtrl();
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public: // event handler
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void OnTimer(wxTimerEvent &);
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public: // public API
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virtual bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY);
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virtual bool Load(wxInputStream& stream, wxAnimationType type = wxANIMATION_TYPE_ANY);
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virtual void SetAnimation(const wxAnimation &anim);
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virtual wxAnimation GetAnimation() const
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{ return wxAnimation(m_anim); }
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virtual bool Play();
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virtual void Stop();
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virtual bool IsPlaying() const;
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bool SetBackgroundColour( const wxColour &colour );
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protected:
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virtual void DisplayStaticImage();
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virtual wxSize DoGetBestSize() const;
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void FitToAnimation();
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void ClearToBackgroundColour();
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void ResetAnim();
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void ResetIter();
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protected: // internal vars
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GdkPixbufAnimation *m_anim;
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GdkPixbufAnimationIter *m_iter;
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wxTimer m_timer;
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bool m_bPlaying;
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private:
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typedef wxAnimationCtrlBase base_type;
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DECLARE_DYNAMIC_CLASS(wxAnimationCtrl)
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DECLARE_EVENT_TABLE()
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};
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#endif // _WX_GTKANIMATEH__
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