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Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
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110
Externals/wxWidgets3/include/wx/listctrl.h
vendored
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110
Externals/wxWidgets3/include/wx/listctrl.h
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/listctrl.h
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// Purpose: wxListCtrl class
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 04.12.99
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// RCS-ID: $Id: listctrl.h 58182 2009-01-17 13:38:04Z SC $
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// Copyright: (c) wxWidgets team
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_LISTCTRL_H_BASE_
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#define _WX_LISTCTRL_H_BASE_
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#include "wx/defs.h" // headers should include this before first wxUSE_XXX check
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#if wxUSE_LISTCTRL
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#include "wx/listbase.h"
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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extern WXDLLIMPEXP_DATA_CORE(const char) wxListCtrlNameStr[];
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// ----------------------------------------------------------------------------
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// include the wxListCtrl class declaration
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// ----------------------------------------------------------------------------
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#if defined(__WIN32__) && !defined(__WXUNIVERSAL__)
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#include "wx/msw/listctrl.h"
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#elif defined(__WXMAC__) && !defined(__WXUNIVERSAL__) && wxOSX_USE_CARBON
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#include "wx/osx/listctrl.h"
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#else
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#include "wx/generic/listctrl.h"
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#endif
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// ----------------------------------------------------------------------------
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// wxListView: a class which provides a better API for list control
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxListView : public wxListCtrl
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{
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public:
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wxListView() { }
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wxListView( wxWindow *parent,
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wxWindowID winid = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxLC_REPORT,
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const wxValidator& validator = wxDefaultValidator,
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const wxString &name = wxListCtrlNameStr)
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{
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Create(parent, winid, pos, size, style, validator, name);
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}
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// focus/selection stuff
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// ---------------------
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// [de]select an item
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void Select(long n, bool on = true)
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{
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SetItemState(n, on ? wxLIST_STATE_SELECTED : 0, wxLIST_STATE_SELECTED);
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}
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// focus and show the given item
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void Focus(long index)
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{
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SetItemState(index, wxLIST_STATE_FOCUSED, wxLIST_STATE_FOCUSED);
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EnsureVisible(index);
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}
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// get the currently focused item or -1 if none
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long GetFocusedItem() const
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{
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return GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_FOCUSED);
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}
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// get first and subsequent selected items, return -1 when no more
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long GetNextSelected(long item) const
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{ return GetNextItem(item, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED); }
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long GetFirstSelected() const
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{ return GetNextSelected(-1); }
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// return true if the item is selected
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bool IsSelected(long index) const
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{ return GetItemState(index, wxLIST_STATE_SELECTED) != 0; }
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// columns
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// -------
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void SetColumnImage(int col, int image)
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{
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wxListItem item;
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item.SetMask(wxLIST_MASK_IMAGE);
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item.SetImage(image);
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SetColumn(col, item);
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}
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void ClearColumnImage(int col) { SetColumnImage(col, -1); }
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private:
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DECLARE_DYNAMIC_CLASS_NO_COPY(wxListView)
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};
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#endif // wxUSE_LISTCTRL
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#endif
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// _WX_LISTCTRL_H_BASE_
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