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Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
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92
Externals/wxWidgets3/include/wx/msw/joystick.h
vendored
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92
Externals/wxWidgets3/include/wx/msw/joystick.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/joystick.h
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// Purpose: wxJoystick class
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id: joystick.h 67254 2011-03-20 00:14:35Z DS $
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_JOYSTICK_H_
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#define _WX_JOYSTICK_H_
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#include "wx/event.h"
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class WXDLLIMPEXP_ADV wxJoystick: public wxObject
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{
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DECLARE_DYNAMIC_CLASS(wxJoystick)
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public:
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/*
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* Public interface
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*/
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wxJoystick(int joystick = wxJOYSTICK1);
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// Attributes
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////////////////////////////////////////////////////////////////////////////
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wxPoint GetPosition(void) const;
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int GetPosition(unsigned axis) const;
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bool GetButtonState(unsigned button) const;
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int GetZPosition(void) const;
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int GetButtonState(void) const;
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int GetPOVPosition(void) const;
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int GetPOVCTSPosition(void) const;
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int GetRudderPosition(void) const;
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int GetUPosition(void) const;
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int GetVPosition(void) const;
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int GetMovementThreshold(void) const;
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void SetMovementThreshold(int threshold) ;
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// Capabilities
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////////////////////////////////////////////////////////////////////////////
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static int GetNumberJoysticks(void);
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bool IsOk(void) const; // Checks that the joystick is functioning
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int GetManufacturerId(void) const ;
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int GetProductId(void) const ;
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wxString GetProductName(void) const ;
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int GetXMin(void) const;
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int GetYMin(void) const;
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int GetZMin(void) const;
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int GetXMax(void) const;
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int GetYMax(void) const;
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int GetZMax(void) const;
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int GetNumberButtons(void) const;
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int GetNumberAxes(void) const;
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int GetMaxButtons(void) const;
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int GetMaxAxes(void) const;
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int GetPollingMin(void) const;
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int GetPollingMax(void) const;
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int GetRudderMin(void) const;
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int GetRudderMax(void) const;
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int GetUMin(void) const;
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int GetUMax(void) const;
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int GetVMin(void) const;
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int GetVMax(void) const;
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bool HasRudder(void) const;
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bool HasZ(void) const;
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bool HasU(void) const;
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bool HasV(void) const;
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bool HasPOV(void) const;
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bool HasPOV4Dir(void) const;
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bool HasPOVCTS(void) const;
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// Operations
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////////////////////////////////////////////////////////////////////////////
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// pollingFreq = 0 means that movement events are sent when above the threshold.
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// If pollingFreq > 0, events are received every this many milliseconds.
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bool SetCapture(wxWindow* win, int pollingFreq = 0);
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bool ReleaseCapture(void);
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protected:
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int m_joystick;
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};
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#endif
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// _WX_JOYSTICK_H_
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