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Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
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155
Externals/wxWidgets3/include/wx/msw/spinctrl.h
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155
Externals/wxWidgets3/include/wx/msw/spinctrl.h
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////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/spinctrl.h
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// Purpose: wxSpinCtrl class declaration for Win32
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 22.07.99
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// RCS-ID: $Id: spinctrl.h 67254 2011-03-20 00:14:35Z DS $
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// Copyright: (c) Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MSW_SPINCTRL_H_
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#define _WX_MSW_SPINCTRL_H_
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#include "wx/spinbutt.h" // the base class
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#if wxUSE_SPINCTRL
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#include "wx/dynarray.h"
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class WXDLLIMPEXP_FWD_CORE wxSpinCtrl;
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WX_DEFINE_EXPORTED_ARRAY_PTR(wxSpinCtrl *, wxArraySpins);
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// ----------------------------------------------------------------------------
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// Under Win32, wxSpinCtrl is a wxSpinButton with a buddy (as MSDN docs call
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// it) text window whose contents is automatically updated when the spin
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// control is clicked.
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxSpinCtrl : public wxSpinButton
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{
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public:
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wxSpinCtrl() { }
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wxSpinCtrl(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_ARROW_KEYS | wxALIGN_RIGHT,
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int min = 0, int max = 100, int initial = 0,
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const wxString& name = wxT("wxSpinCtrl"))
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{
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Create(parent, id, value, pos, size, style, min, max, initial, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_ARROW_KEYS | wxALIGN_RIGHT,
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int min = 0, int max = 100, int initial = 0,
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const wxString& name = wxT("wxSpinCtrl"));
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// a wxTextCtrl-like method (but we can't have GetValue returning wxString
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// because the base class already has one returning int!)
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void SetValue(const wxString& text);
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// another wxTextCtrl-like method
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void SetSelection(long from, long to);
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// implementation only from now on
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// -------------------------------
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virtual ~wxSpinCtrl();
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virtual void SetValue(int val);
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virtual int GetValue() const;
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virtual void SetRange(int minVal, int maxVal);
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virtual bool SetFont(const wxFont &font);
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virtual void SetFocus();
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virtual bool Enable(bool enable = true);
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virtual bool Show(bool show = true);
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virtual bool Reparent(wxWindowBase *newParent);
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// wxSpinButton doesn't accept focus, but we do
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virtual bool AcceptsFocus() const { return wxWindow::AcceptsFocus(); }
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// we're like wxTextCtrl and not (default) wxButton
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virtual wxVisualAttributes GetDefaultAttributes() const
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{
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return GetClassDefaultAttributes(GetWindowVariant());
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}
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static wxVisualAttributes
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GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL)
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{
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return GetCompositeControlsDefaultAttributes(variant);
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}
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// for internal use only
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// get the subclassed window proc of the buddy text
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WXFARPROC GetBuddyWndProc() const { return m_wndProcBuddy; }
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// return the spinctrl object whose buddy is the given window or NULL
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static wxSpinCtrl *GetSpinForTextCtrl(WXHWND hwndBuddy);
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// process a WM_COMMAND generated by the buddy text control
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bool ProcessTextCommand(WXWORD cmd, WXWORD id);
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// recognize buddy window as part of this control at wx level
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virtual bool ContainsHWND(WXHWND hWnd) const { return hWnd == m_hwndBuddy; }
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protected:
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virtual void DoGetPosition(int *x, int *y) const;
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virtual void DoMoveWindow(int x, int y, int width, int height);
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virtual wxSize DoGetBestSize() const;
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virtual void DoGetSize(int *width, int *height) const;
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virtual void DoGetClientSize(int *x, int *y) const;
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#if wxUSE_TOOLTIPS
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virtual void DoSetToolTip( wxToolTip *tip );
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#endif // wxUSE_TOOLTIPS
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virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
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virtual bool MSWOnScroll(int orientation, WXWORD wParam,
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WXWORD pos, WXHWND control);
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// handle processing of special keys
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void OnChar(wxKeyEvent& event);
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void OnSetFocus(wxFocusEvent& event);
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void OnKillFocus(wxFocusEvent& event);
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// generate spin control update event with the given value
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void SendSpinUpdate(int value);
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// called to ensure that the value is in the correct range
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virtual void NormalizeValue();
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// the value of the control before the latest change (which might not have
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// changed anything in fact -- this is why we need this field)
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int m_oldValue;
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// the data for the "buddy" text ctrl
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WXHWND m_hwndBuddy;
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WXFARPROC m_wndProcBuddy;
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// Block text update event after SetValue()
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bool m_blockEvent;
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private:
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DECLARE_DYNAMIC_CLASS(wxSpinCtrl)
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DECLARE_EVENT_TABLE()
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wxDECLARE_NO_COPY_CLASS(wxSpinCtrl);
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};
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#endif // wxUSE_SPINCTRL
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#endif // _WX_MSW_SPINCTRL_H_
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