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Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
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198
Externals/wxWidgets3/include/wx/osx/bitmap.h
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198
Externals/wxWidgets3/include/wx/osx/bitmap.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/osx/bitmap.h
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// Purpose: wxBitmap class
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// Author: Stefan Csomor
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// Modified by:
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// Created: 1998-01-01
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// RCS-ID: $Id: bitmap.h 67254 2011-03-20 00:14:35Z DS $
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// Copyright: (c) Stefan Csomor
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_BITMAP_H_
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#define _WX_BITMAP_H_
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#include "wx/palette.h"
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// Bitmap
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class WXDLLIMPEXP_FWD_CORE wxBitmap;
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class wxBitmapRefData ;
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class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
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class WXDLLIMPEXP_FWD_CORE wxControl;
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class WXDLLIMPEXP_FWD_CORE wxCursor;
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class WXDLLIMPEXP_FWD_CORE wxDC;
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class WXDLLIMPEXP_FWD_CORE wxIcon;
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class WXDLLIMPEXP_FWD_CORE wxImage;
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class WXDLLIMPEXP_FWD_CORE wxPixelDataBase;
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// A mask is a bitmap used for drawing bitmaps
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// Internally it is stored as a 8 bit deep memory chunk, 0 = black means the source will be drawn
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// 255 = white means the source will not be drawn, no other values will be present
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// 8 bit is chosen only for performance reasons, note also that this is the inverse value range
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// from alpha, where 0 = invisible , 255 = fully drawn
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class WXDLLIMPEXP_CORE wxMask: public wxObject
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{
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DECLARE_DYNAMIC_CLASS(wxMask)
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public:
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wxMask();
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// Copy constructor
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wxMask(const wxMask& mask);
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// Construct a mask from a bitmap and a colour indicating
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// the transparent area
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wxMask(const wxBitmap& bitmap, const wxColour& colour);
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// Construct a mask from a mono bitmap (black meaning show pixels, white meaning transparent)
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wxMask(const wxBitmap& bitmap);
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// implementation helper only : construct a mask from a 32 bit memory buffer
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wxMask(const wxMemoryBuffer& buf, int width , int height , int bytesPerRow ) ;
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virtual ~wxMask();
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bool Create(const wxBitmap& bitmap, const wxColour& colour);
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bool Create(const wxBitmap& bitmap);
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bool Create(const wxMemoryBuffer& buf, int width , int height , int bytesPerRow ) ;
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// Implementation below
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void Init() ;
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// a 8 bit depth mask
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void* GetRawAccess() const;
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int GetBytesPerRow() const { return m_bytesPerRow ; }
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// renders/updates native representation when necessary
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void RealizeNative() ;
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WXHBITMAP GetHBITMAP() const ;
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private:
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wxMemoryBuffer m_memBuf ;
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int m_bytesPerRow ;
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int m_width ;
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int m_height ;
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WXHBITMAP m_maskBitmap ;
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};
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class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase
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{
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DECLARE_DYNAMIC_CLASS(wxBitmap)
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friend class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
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public:
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wxBitmap() {} // Platform-specific
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// Initialize with raw data.
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wxBitmap(const char bits[], int width, int height, int depth = 1);
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// Initialize with XPM data
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wxBitmap(const char* const* bits);
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// Load a file or resource
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wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
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// Constructor for generalised creation from data
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wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
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// creates an bitmap from the native image format
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wxBitmap(CGImageRef image);
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// If depth is omitted, will create a bitmap compatible with the display
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wxBitmap(int width, int height, int depth = -1) { (void)Create(width, height, depth); }
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wxBitmap(const wxSize& sz, int depth = -1) { (void)Create(sz, depth); }
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// Convert from wxImage:
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wxBitmap(const wxImage& image, int depth = -1);
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// Convert from wxIcon
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wxBitmap(const wxIcon& icon) { CopyFromIcon(icon); }
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virtual ~wxBitmap() {}
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wxImage ConvertToImage() const;
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// get the given part of bitmap
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wxBitmap GetSubBitmap( const wxRect& rect ) const;
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virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
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virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
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{ return Create(sz.GetWidth(), sz.GetHeight(), depth); }
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virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
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bool Create( CGImageRef image );
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// virtual bool Create( WXHICON icon) ;
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virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
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virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
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wxBitmapRefData *GetBitmapData() const
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{ return (wxBitmapRefData *)m_refData; }
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// copies the contents and mask of the given (colour) icon to the bitmap
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virtual bool CopyFromIcon(const wxIcon& icon);
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int GetWidth() const;
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int GetHeight() const;
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int GetDepth() const;
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void SetWidth(int w);
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void SetHeight(int h);
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void SetDepth(int d);
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void SetOk(bool isOk);
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#if wxUSE_PALETTE
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wxPalette* GetPalette() const;
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void SetPalette(const wxPalette& palette);
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#endif // wxUSE_PALETTE
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wxMask *GetMask() const;
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void SetMask(wxMask *mask) ;
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static void InitStandardHandlers();
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// raw bitmap access support functions, for internal use only
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void *GetRawData(wxPixelDataBase& data, int bpp);
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void UngetRawData(wxPixelDataBase& data);
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// these functions are internal and shouldn't be used, they risk to
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// disappear in the future
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bool HasAlpha() const;
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void UseAlpha();
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// returns the 'native' implementation, a GWorldPtr for the content and one for the mask
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WXHBITMAP GetHBITMAP( WXHBITMAP * mask = NULL ) const;
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// returns a CGImageRef which must released after usage with CGImageRelease
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CGImageRef CreateCGImage() const ;
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#if wxOSX_USE_COCOA
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// returns an autoreleased version of the image
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WX_NSImage GetNSImage() const;
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#endif
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#if wxOSX_USE_IPHONE
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// returns an autoreleased version of the image
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WX_UIImage GetUIImage() const;
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#endif
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// returns a IconRef which must be retained before and released after usage
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IconRef GetIconRef() const;
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// returns a IconRef which must be released after usage
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IconRef CreateIconRef() const;
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// get read only access to the underlying buffer
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void *GetRawAccess() const ;
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// brackets to the underlying OS structure for read/write access
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// makes sure that no cached images will be constructed until terminated
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void *BeginRawAccess() ;
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void EndRawAccess() ;
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protected:
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virtual wxGDIRefData *CreateGDIRefData() const;
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virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
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};
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#endif // _WX_BITMAP_H_
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