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Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
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109
Externals/wxWidgets3/include/wx/osx/dnd.h
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109
Externals/wxWidgets3/include/wx/osx/dnd.h
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/osx/dnd.h
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// Purpose: Declaration of the wxDropTarget, wxDropSource class etc.
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// Author: Stefan Csomor
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// RCS-ID: $Id: dnd.h 64943 2010-07-13 13:29:58Z VZ $
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// Copyright: (c) 1998 Stefan Csomor
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DND_H_
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#define _WX_DND_H_
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#if wxUSE_DRAG_AND_DROP
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#include "wx/defs.h"
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#include "wx/object.h"
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#include "wx/string.h"
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#include "wx/string.h"
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#include "wx/dataobj.h"
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#include "wx/cursor.h"
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//-------------------------------------------------------------------------
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// classes
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//-------------------------------------------------------------------------
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class WXDLLIMPEXP_FWD_CORE wxWindow;
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class WXDLLIMPEXP_FWD_CORE wxDropTarget;
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class WXDLLIMPEXP_FWD_CORE wxTextDropTarget;
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class WXDLLIMPEXP_FWD_CORE wxFileDropTarget;
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class WXDLLIMPEXP_FWD_CORE wxDropSource;
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// ----------------------------------------------------------------------------
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// macros
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// ----------------------------------------------------------------------------
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// this macro may be used instead for wxDropSource ctor arguments: it will use
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// the icon 'name' from an XPM file under GTK, but will expand to something
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// else under MSW. If you don't use it, you will have to use #ifdef in the
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// application code.
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#define wxDROP_ICON(X) wxCursor(X##_xpm)
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//-------------------------------------------------------------------------
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// wxDropTarget
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//-------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxDropTarget: public wxDropTargetBase
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{
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public:
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wxDropTarget(wxDataObject *dataObject = NULL );
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virtual wxDragResult OnDragOver(wxCoord x, wxCoord y, wxDragResult def);
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virtual bool OnDrop(wxCoord x, wxCoord y);
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virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def);
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virtual bool GetData();
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// NOTE: This is needed by the generic wxDataViewCtrl, not sure how to implement.
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virtual wxDataFormat GetMatchingPair();
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bool CurrentDragHasSupportedFormat() ;
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void SetCurrentDragPasteboard( void* dragpasteboard ) { m_currentDragPasteboard = dragpasteboard ; }
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protected :
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void* m_currentDragPasteboard ;
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};
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//-------------------------------------------------------------------------
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// wxDropSource
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//-------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxDropSource: public wxDropSourceBase
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{
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public:
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// ctors: if you use default ctor you must call SetData() later!
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//
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// NB: the "wxWindow *win" parameter is unused and is here only for wxGTK
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// compatibility, as well as both icon parameters
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wxDropSource( wxWindow *win = NULL,
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const wxCursor &cursorCopy = wxNullCursor,
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const wxCursor &cursorMove = wxNullCursor,
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const wxCursor &cursorStop = wxNullCursor);
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/* constructor for setting one data object */
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wxDropSource( wxDataObject& data,
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wxWindow *win,
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const wxCursor &cursorCopy = wxNullCursor,
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const wxCursor &cursorMove = wxNullCursor,
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const wxCursor &cursorStop = wxNullCursor);
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virtual ~wxDropSource();
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// do it (call this in response to a mouse button press, for example)
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// params: if bAllowMove is false, data can be only copied
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virtual wxDragResult DoDragDrop(int flags = wxDrag_CopyOnly);
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wxWindow* GetWindow() { return m_window ; }
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void SetCurrentDragPasteboard( void* dragpasteboard ) { m_currentDragPasteboard = dragpasteboard ; }
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bool MacInstallDefaultCursor(wxDragResult effect) ;
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static wxDropSource* GetCurrentDropSource();
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protected :
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wxWindow *m_window;
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void* m_currentDragPasteboard ;
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};
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#endif // wxUSE_DRAG_AND_DROP
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#endif
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//_WX_DND_H_
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