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Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
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163
Externals/wxWidgets3/include/wx/osx/glcanvas.h
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163
Externals/wxWidgets3/include/wx/osx/glcanvas.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/osx/glcanvas.h
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// Purpose: wxGLCanvas, for using OpenGL with wxWidgets under Macintosh
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// Author: Stefan Csomor
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// Modified by:
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// Created: 1998-01-01
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// RCS-ID: $Id: glcanvas.h 64943 2010-07-13 13:29:58Z VZ $
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// Copyright: (c) Stefan Csomor
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_GLCANVAS_H_
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#define _WX_GLCANVAS_H_
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#ifdef __WXOSX_IPHONE__
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#import <OpenGLES/ES1/gl.h>
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#import <OpenGLES/ES1/glext.h>
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#define wxUSE_OPENGL_EMULATION 1
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#else
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#include <OpenGL/gl.h>
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#endif
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#include "wx/vector.h"
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// low level calls
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WXDLLIMPEXP_GL WXGLContext WXGLCreateContext( WXGLPixelFormat pixelFormat, WXGLContext shareContext );
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WXDLLIMPEXP_GL void WXGLDestroyContext( WXGLContext context );
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WXDLLIMPEXP_GL WXGLContext WXGLGetCurrentContext();
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WXDLLIMPEXP_GL bool WXGLSetCurrentContext(WXGLContext context);
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WXDLLIMPEXP_GL WXGLPixelFormat WXGLChoosePixelFormat(const int *attribList);
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WXDLLIMPEXP_GL void WXGLDestroyPixelFormat( WXGLPixelFormat pixelFormat );
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class WXDLLIMPEXP_GL wxGLContext : public wxGLContextBase
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{
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public:
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wxGLContext(wxGLCanvas *win, const wxGLContext *other = NULL);
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virtual ~wxGLContext();
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virtual bool SetCurrent(const wxGLCanvas& win) const;
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// Mac-specific
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WXGLContext GetWXGLContext() const { return m_glContext; }
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private:
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WXGLContext m_glContext;
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wxDECLARE_NO_COPY_CLASS(wxGLContext);
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};
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class WXDLLIMPEXP_GL wxGLCanvas : public wxGLCanvasBase
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{
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public:
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wxGLCanvas(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const int *attribList = NULL,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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const wxPalette& palette = wxNullPalette);
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bool Create(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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const int *attribList = NULL,
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const wxPalette& palette = wxNullPalette);
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virtual ~wxGLCanvas();
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// implement wxGLCanvasBase methods
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virtual bool SwapBuffers();
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// Mac-specific functions
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// ----------------------
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// return true if multisample extension is supported
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static bool IsAGLMultiSampleAvailable();
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// return the pixel format used by this window
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WXGLPixelFormat GetWXGLPixelFormat() const { return m_glFormat; }
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// update the view port of the current context to match this window
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void SetViewport();
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// deprecated methods
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// ------------------
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#if WXWIN_COMPATIBILITY_2_8
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wxDEPRECATED(
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wxGLCanvas(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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const int *attribList = NULL,
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const wxPalette& palette = wxNullPalette)
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);
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wxDEPRECATED(
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wxGLCanvas(wxWindow *parent,
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const wxGLContext *shared,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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const int *attribList = NULL,
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const wxPalette& palette = wxNullPalette)
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);
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wxDEPRECATED(
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wxGLCanvas(wxWindow *parent,
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const wxGLCanvas *shared,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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const int *attribList = NULL,
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const wxPalette& palette = wxNullPalette)
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);
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#endif // WXWIN_COMPATIBILITY_2_8
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// implementation-only from now on
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#if wxOSX_USE_CARBON
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// Unlike some other platforms, this must get called if you override it,
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// i.e. don't forget "event.Skip()" in your EVT_SIZE handler
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void OnSize(wxSizeEvent& event);
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virtual void MacSuperChangedPosition();
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virtual void MacTopLevelWindowChangedPosition();
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virtual void MacVisibilityChanged();
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void MacUpdateView();
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GLint GetAglBufferName() const { return m_bufferName; }
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#endif
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protected:
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WXGLPixelFormat m_glFormat;
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#if wxOSX_USE_CARBON
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bool m_macCanvasIsShown,
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m_needsUpdate;
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WXGLContext m_dummyContext;
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GLint m_bufferName;
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#endif
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DECLARE_EVENT_TABLE()
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DECLARE_CLASS(wxGLCanvas)
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};
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#endif // _WX_GLCANVAS_H_
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