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Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
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84
Externals/wxWidgets3/include/wx/osx/sound.h
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84
Externals/wxWidgets3/include/wx/osx/sound.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/osx/sound.h
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// Purpose: wxSound class (loads and plays short Windows .wav files).
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// Optional on non-Windows platforms.
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// Author: Ryan Norton, Stefan Csomor
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// Modified by:
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// Created: 1998-01-01
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// RCS-ID: $Id: sound.h 67254 2011-03-20 00:14:35Z DS $
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// Copyright: (c) Ryan Norton, Stefan Csomor
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SOUND_H_
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#define _WX_SOUND_H_
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#if wxUSE_SOUND
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#include "wx/object.h"
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class WXDLLIMPEXP_FWD_ADV wxSoundTimer;
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class WXDLLIMPEXP_ADV wxSoundData
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{
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public :
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wxSoundData();
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virtual ~wxSoundData();
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virtual bool Play(unsigned int flags) = 0;
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// stops the sound and deletes the optional timer
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virtual void Stop();
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// can be called by a timer for repeated tasks during playback
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virtual void SoundTask();
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// mark this to be deleted
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virtual void MarkForDeletion();
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virtual bool IsMarkedForDeletion() const { return m_markedForDeletion; }
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// does the true work of stopping and cleaning up
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virtual void DoStop() = 0;
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protected :
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void CreateAndStartTimer();
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unsigned int m_flags;
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wxSoundTimer* m_pTimer;
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bool m_markedForDeletion;
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} ;
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class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
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{
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public:
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wxSound();
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wxSound(const wxString& fileName, bool isResource = false);
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wxSound(int size, const wxByte* data);
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virtual ~wxSound();
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// Create from resource or file
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bool Create(const wxString& fileName, bool isResource = false);
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// Create from data
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bool Create(int size, const wxByte* data);
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bool IsOk() const { return m_data != NULL; }
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// Stop playing any sound
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static void Stop();
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// Returns true if a sound is being played
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static bool IsPlaying();
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// Notification when a sound has stopped
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static void SoundStopped(const wxSoundData* data);
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protected:
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bool DoPlay(unsigned flags) const;
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void Init();
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private:
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// data of this object
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class wxSoundData *m_data;
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wxDECLARE_NO_COPY_CLASS(wxSound);
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};
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#endif
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#endif
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// _WX_SOUND_H_
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