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Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
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164
Externals/wxWidgets3/include/wx/osx/textctrl.h
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164
Externals/wxWidgets3/include/wx/osx/textctrl.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/osx/textctrl.h
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// Purpose: wxTextCtrl class
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// Author: Stefan Csomor
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// Modified by:
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// Created: 1998-01-01
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// RCS-ID: $Id: textctrl.h 66770 2011-01-26 15:51:39Z SC $
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// Copyright: (c) Stefan Csomor
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_TEXTCTRL_H_
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#define _WX_TEXTCTRL_H_
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#if wxUSE_SYSTEM_OPTIONS
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// set this to 'true' if you want to use the 'classic' MLTE-based implementation
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// instead of the HIView-based implementation in 10.3 and upwards, the former
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// has more features (backgrounds etc.), but may show redraw artefacts and other
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// problems depending on your usage; hence, the default is 'false'.
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#define wxMAC_TEXTCONTROL_USE_MLTE wxT("mac.textcontrol-use-mlte")
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// set this to 'true' if you want editable text controls to have spell checking turned
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// on by default, you can change this setting individually on a control using MacCheckSpelling
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#define wxMAC_TEXTCONTROL_USE_SPELL_CHECKER wxT("mac.textcontrol-use-spell-checker")
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#endif
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#include "wx/control.h"
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#include "wx/textctrl.h"
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class WXDLLIMPEXP_CORE wxTextCtrl: public wxTextCtrlBase
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{
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DECLARE_DYNAMIC_CLASS(wxTextCtrl)
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public:
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wxTextCtrl()
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{ Init(); }
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wxTextCtrl(wxWindow *parent,
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wxWindowID id,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxTextCtrlNameStr)
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{
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Init();
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Create(parent, id, value, pos, size, style, validator, name);
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}
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virtual ~wxTextCtrl();
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxTextCtrlNameStr);
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// accessors
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// ---------
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virtual int GetLineLength(long lineNo) const;
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virtual wxString GetLineText(long lineNo) const;
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virtual int GetNumberOfLines() const;
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virtual bool IsModified() const;
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// operations
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// ----------
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// sets/clears the dirty flag
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virtual void MarkDirty();
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virtual void DiscardEdits();
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// set the max number of characters which may be entered
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// in a single line text control
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virtual void SetMaxLength(unsigned long len);
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// set the grayed out hint text
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virtual bool SetHint(const wxString& hint);
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virtual wxString GetHint() const;
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// text control under some platforms supports the text styles: these
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// methods apply the given text style to the given selection or to
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// set/get the style which will be used for all appended text
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virtual bool SetFont( const wxFont &font );
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virtual bool GetStyle(long position, wxTextAttr& style);
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virtual bool SetStyle(long start, long end, const wxTextAttr& style);
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virtual bool SetDefaultStyle(const wxTextAttr& style);
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// translate between the position (which is just an index into the textctrl
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// considering all its contents as a single strings) and (x, y) coordinates
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// which represent column and line.
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virtual long XYToPosition(long x, long y) const;
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virtual bool PositionToXY(long pos, long *x, long *y) const;
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virtual void ShowPosition(long pos);
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// overrides so that we can send text updated events
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virtual void Copy();
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virtual void Cut();
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virtual void Paste();
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// Implementation
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// --------------
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virtual void Command(wxCommandEvent& event);
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virtual bool AcceptsFocus() const;
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// callbacks
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void OnDropFiles(wxDropFilesEvent& event);
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void OnChar(wxKeyEvent& event); // Process 'enter' if required
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void OnKeyDown(wxKeyEvent& event); // Process clipboard shortcuts
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void OnCut(wxCommandEvent& event);
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void OnCopy(wxCommandEvent& event);
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void OnPaste(wxCommandEvent& event);
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void OnUndo(wxCommandEvent& event);
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void OnRedo(wxCommandEvent& event);
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void OnDelete(wxCommandEvent& event);
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void OnSelectAll(wxCommandEvent& event);
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void OnUpdateCut(wxUpdateUIEvent& event);
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void OnUpdateCopy(wxUpdateUIEvent& event);
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void OnUpdatePaste(wxUpdateUIEvent& event);
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void OnUpdateUndo(wxUpdateUIEvent& event);
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void OnUpdateRedo(wxUpdateUIEvent& event);
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void OnUpdateDelete(wxUpdateUIEvent& event);
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void OnUpdateSelectAll(wxUpdateUIEvent& event);
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void OnContextMenu(wxContextMenuEvent& event);
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virtual bool MacSetupCursor( const wxPoint& pt );
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virtual void MacVisibilityChanged();
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virtual void MacSuperChangedPosition();
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virtual void MacCheckSpelling(bool check);
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protected:
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// common part of all ctors
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void Init();
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virtual wxSize DoGetBestSize() const;
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// flag is set to true when the user edits the controls contents
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bool m_dirty;
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virtual void EnableTextChangedEvents(bool WXUNUSED(enable))
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{
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// nothing to do here as the events are never generated when we change
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// the controls value programmatically anyhow
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}
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private :
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wxMenu *m_privateContextMenu;
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wxString m_hintString;
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DECLARE_EVENT_TABLE()
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};
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#endif // _WX_TEXTCTRL_H_
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