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Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
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97
Externals/wxWidgets3/include/wx/overlay.h
vendored
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97
Externals/wxWidgets3/include/wx/overlay.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/overlay.h
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// Purpose: wxOverlay class
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// Author: Stefan Csomor
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// Modified by:
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// Created: 2006-10-20
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// RCS-ID: $Id: overlay.h 58757 2009-02-08 11:45:59Z VZ $
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// Copyright: (c) wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_OVERLAY_H_
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#define _WX_OVERLAY_H_
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#include "wx/defs.h"
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#if defined(__WXMAC__) && wxOSX_USE_CARBON
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#define wxHAS_NATIVE_OVERLAY 1
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#elif defined(__WXDFB__)
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#define wxHAS_NATIVE_OVERLAY 1
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#else
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// don't define wxHAS_NATIVE_OVERLAY
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#endif
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// ----------------------------------------------------------------------------
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// creates an overlay over an existing window, allowing for manipulations like
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// rubberbanding etc. This API is not stable yet, not to be used outside wx
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// internal code
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_FWD_CORE wxOverlayImpl;
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class WXDLLIMPEXP_FWD_CORE wxDC;
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class WXDLLIMPEXP_CORE wxOverlay
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{
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public:
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wxOverlay();
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~wxOverlay();
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// clears the overlay without restoring the former state
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// to be done eg when the window content has been changed and repainted
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void Reset();
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// returns (port-specific) implementation of the overlay
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wxOverlayImpl *GetImpl() { return m_impl; }
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private:
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friend class WXDLLIMPEXP_FWD_CORE wxDCOverlay;
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// returns true if it has been setup
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bool IsOk();
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void Init(wxDC* dc, int x , int y , int width , int height);
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void BeginDrawing(wxDC* dc);
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void EndDrawing(wxDC* dc);
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void Clear(wxDC* dc);
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wxOverlayImpl* m_impl;
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bool m_inDrawing;
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wxDECLARE_NO_COPY_CLASS(wxOverlay);
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};
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class WXDLLIMPEXP_CORE wxDCOverlay
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{
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public:
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// connects this overlay to the corresponding drawing dc, if the overlay is
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// not initialized yet this call will do so
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wxDCOverlay(wxOverlay &overlay, wxDC *dc, int x , int y , int width , int height);
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// convenience wrapper that behaves the same using the entire area of the dc
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wxDCOverlay(wxOverlay &overlay, wxDC *dc);
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// removes the connection between the overlay and the dc
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virtual ~wxDCOverlay();
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// clears the layer, restoring the state at the last init
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void Clear();
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private:
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void Init(wxDC *dc, int x , int y , int width , int height);
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wxOverlay& m_overlay;
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wxDC* m_dc;
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wxDECLARE_NO_COPY_CLASS(wxDCOverlay);
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};
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#endif // _WX_OVERLAY_H_
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