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Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
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82
Externals/wxWidgets3/include/wx/sound.h
vendored
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82
Externals/wxWidgets3/include/wx/sound.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/sound.h
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// Purpose: wxSoundBase class
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// Author: Vaclav Slavik
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// Modified by:
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// Created: 2004/02/01
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// RCS-ID: $Id: sound.h 61508 2009-07-23 20:30:22Z VZ $
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// Copyright: (c) 2004, Vaclav Slavik
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SOUND_H_BASE_
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#define _WX_SOUND_H_BASE_
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#include "wx/defs.h"
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#if wxUSE_SOUND
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#include "wx/object.h"
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// ----------------------------------------------------------------------------
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// wxSoundBase: common wxSound code and interface
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// ----------------------------------------------------------------------------
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// Flags for wxSound::Play
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// NB: We can't use enum with some compilers, because they keep reporting
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// nonexistent ambiguities between Play(unsigned) and static Play(const
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// wxString&, unsigned).
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#define wxSOUND_SYNC ((unsigned)0)
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#define wxSOUND_ASYNC ((unsigned)1)
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#define wxSOUND_LOOP ((unsigned)2)
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// Base class for wxSound implementations
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class WXDLLIMPEXP_ADV wxSoundBase : public wxObject
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{
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public:
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// Play the sound:
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bool Play(unsigned flags = wxSOUND_ASYNC) const
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{
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wxASSERT_MSG( (flags & wxSOUND_LOOP) == 0 ||
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(flags & wxSOUND_ASYNC) != 0,
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wxT("sound can only be looped asynchronously") );
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return DoPlay(flags);
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}
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// Plays sound from filename:
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static bool Play(const wxString& filename, unsigned flags = wxSOUND_ASYNC);
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protected:
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virtual bool DoPlay(unsigned flags) const = 0;
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};
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// ----------------------------------------------------------------------------
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// wxSound class implementation
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// ----------------------------------------------------------------------------
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#if defined(__WXMSW__)
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#include "wx/msw/sound.h"
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#elif defined(__WXCOCOA__)
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#include "wx/cocoa/sound.h"
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#elif defined(__WXMAC__)
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#include "wx/osx/sound.h"
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#elif defined(__WXPM__)
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#include "wx/os2/sound.h"
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#elif defined(__UNIX__)
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#include "wx/unix/sound.h"
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#endif
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// ----------------------------------------------------------------------------
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// wxSoundBase methods
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// ----------------------------------------------------------------------------
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inline bool wxSoundBase::Play(const wxString& filename, unsigned flags)
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{
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wxSound snd(filename);
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return snd.IsOk() ? snd.Play(flags) : false;
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}
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#endif // wxUSE_SOUND
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#endif // _WX_SOUND_H_BASE_
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