Import r67258 of the wxWidgets trunk, which I expect will before

long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang
2011-03-20 18:05:19 +00:00
parent 205637ccc3
commit d14efe561b
1945 changed files with 694474 additions and 0 deletions

82
Externals/wxWidgets3/include/wx/sound.h vendored Normal file
View File

@ -0,0 +1,82 @@
/////////////////////////////////////////////////////////////////////////////
// Name: wx/sound.h
// Purpose: wxSoundBase class
// Author: Vaclav Slavik
// Modified by:
// Created: 2004/02/01
// RCS-ID: $Id: sound.h 61508 2009-07-23 20:30:22Z VZ $
// Copyright: (c) 2004, Vaclav Slavik
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SOUND_H_BASE_
#define _WX_SOUND_H_BASE_
#include "wx/defs.h"
#if wxUSE_SOUND
#include "wx/object.h"
// ----------------------------------------------------------------------------
// wxSoundBase: common wxSound code and interface
// ----------------------------------------------------------------------------
// Flags for wxSound::Play
// NB: We can't use enum with some compilers, because they keep reporting
// nonexistent ambiguities between Play(unsigned) and static Play(const
// wxString&, unsigned).
#define wxSOUND_SYNC ((unsigned)0)
#define wxSOUND_ASYNC ((unsigned)1)
#define wxSOUND_LOOP ((unsigned)2)
// Base class for wxSound implementations
class WXDLLIMPEXP_ADV wxSoundBase : public wxObject
{
public:
// Play the sound:
bool Play(unsigned flags = wxSOUND_ASYNC) const
{
wxASSERT_MSG( (flags & wxSOUND_LOOP) == 0 ||
(flags & wxSOUND_ASYNC) != 0,
wxT("sound can only be looped asynchronously") );
return DoPlay(flags);
}
// Plays sound from filename:
static bool Play(const wxString& filename, unsigned flags = wxSOUND_ASYNC);
protected:
virtual bool DoPlay(unsigned flags) const = 0;
};
// ----------------------------------------------------------------------------
// wxSound class implementation
// ----------------------------------------------------------------------------
#if defined(__WXMSW__)
#include "wx/msw/sound.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/sound.h"
#elif defined(__WXMAC__)
#include "wx/osx/sound.h"
#elif defined(__WXPM__)
#include "wx/os2/sound.h"
#elif defined(__UNIX__)
#include "wx/unix/sound.h"
#endif
// ----------------------------------------------------------------------------
// wxSoundBase methods
// ----------------------------------------------------------------------------
inline bool wxSoundBase::Play(const wxString& filename, unsigned flags)
{
wxSound snd(filename);
return snd.IsOk() ? snd.Play(flags) : false;
}
#endif // wxUSE_SOUND
#endif // _WX_SOUND_H_BASE_