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Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
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143
Externals/wxWidgets3/include/wx/spinbutt.h
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143
Externals/wxWidgets3/include/wx/spinbutt.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/spinbutt.h
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// Purpose: wxSpinButtonBase class
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// Author: Julian Smart, Vadim Zeitlin
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// Modified by:
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// Created: 23.07.99
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// RCS-ID: $Id: spinbutt.h 66625 2011-01-07 17:42:39Z SC $
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SPINBUTT_H_BASE_
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#define _WX_SPINBUTT_H_BASE_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/defs.h"
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#if wxUSE_SPINBTN
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#include "wx/control.h"
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#include "wx/event.h"
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#include "wx/range.h"
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#define wxSPIN_BUTTON_NAME wxT("wxSpinButton")
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// ----------------------------------------------------------------------------
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// The wxSpinButton is like a small scrollbar than is often placed next
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// to a text control.
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//
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// Styles:
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// wxSP_HORIZONTAL: horizontal spin button
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// wxSP_VERTICAL: vertical spin button (the default)
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// wxSP_ARROW_KEYS: arrow keys increment/decrement value
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// wxSP_WRAP: value wraps at either end
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxSpinButtonBase : public wxControl
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{
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public:
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// ctor initializes the range with the default (0..100) values
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wxSpinButtonBase() { m_min = 0; m_max = 100; }
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// accessors
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virtual int GetValue() const = 0;
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virtual int GetMin() const { return m_min; }
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virtual int GetMax() const { return m_max; }
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wxRange GetRange() const { return wxRange( GetMin(), GetMax() );}
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// operations
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virtual void SetValue(int val) = 0;
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virtual void SetMin(int minVal) { SetRange ( minVal , m_max ) ; }
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virtual void SetMax(int maxVal) { SetRange ( m_min , maxVal ) ; }
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virtual void SetRange(int minVal, int maxVal)
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{
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m_min = minVal;
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m_max = maxVal;
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}
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void SetRange( const wxRange& range) { SetRange( range.GetMin(), range.GetMax()); }
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// is this spin button vertically oriented?
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bool IsVertical() const { return (m_windowStyle & wxSP_VERTICAL) != 0; }
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protected:
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// the range value
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int m_min;
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int m_max;
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wxDECLARE_NO_COPY_CLASS(wxSpinButtonBase);
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};
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// ----------------------------------------------------------------------------
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// include the declaration of the real class
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// ----------------------------------------------------------------------------
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#if defined(__WXUNIVERSAL__)
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#include "wx/univ/spinbutt.h"
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#elif defined(__WXMSW__)
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#include "wx/msw/spinbutt.h"
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#elif defined(__WXMOTIF__)
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#include "wx/motif/spinbutt.h"
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#elif defined(__WXGTK20__)
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#include "wx/gtk/spinbutt.h"
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#elif defined(__WXGTK__)
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#include "wx/gtk1/spinbutt.h"
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#elif defined(__WXMAC__)
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#include "wx/osx/spinbutt.h"
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#elif defined(__WXCOCOA__)
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#include "wx/cocoa/spinbutt.h"
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#elif defined(__WXPM__)
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#include "wx/os2/spinbutt.h"
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#endif
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// ----------------------------------------------------------------------------
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// the wxSpinButton event
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxSpinEvent : public wxNotifyEvent
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{
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public:
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wxSpinEvent(wxEventType commandType = wxEVT_NULL, int winid = 0)
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: wxNotifyEvent(commandType, winid)
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{
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}
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wxSpinEvent(const wxSpinEvent& event) : wxNotifyEvent(event) {}
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// get the current value of the control
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int GetValue() const { return m_commandInt; }
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void SetValue(int value) { m_commandInt = value; }
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int GetPosition() const { return m_commandInt; }
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void SetPosition(int pos) { m_commandInt = pos; }
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virtual wxEvent *Clone() const { return new wxSpinEvent(*this); }
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private:
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DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSpinEvent)
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};
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typedef void (wxEvtHandler::*wxSpinEventFunction)(wxSpinEvent&);
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#define wxSpinEventHandler(func) \
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wxEVENT_HANDLER_CAST(wxSpinEventFunction, func)
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// macros for handling spin events: notice that we must use the real values of
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// the event type constants and not their references (wxEVT_SPIN[_UP/DOWN])
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// here as otherwise the event tables could end up with non-initialized
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// (because of undefined initialization order of the globals defined in
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// different translation units) references in them
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#define EVT_SPIN_UP(winid, func) \
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wx__DECLARE_EVT1(wxEVT_SPIN_UP, winid, wxSpinEventHandler(func))
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#define EVT_SPIN_DOWN(winid, func) \
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wx__DECLARE_EVT1(wxEVT_SPIN_DOWN, winid, wxSpinEventHandler(func))
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#define EVT_SPIN(winid, func) \
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wx__DECLARE_EVT1(wxEVT_SPIN, winid, wxSpinEventHandler(func))
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#endif // wxUSE_SPINBTN
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#endif
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// _WX_SPINBUTT_H_BASE_
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