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Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
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69
Externals/wxWidgets3/include/wx/unix/evtloop.h
vendored
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69
Externals/wxWidgets3/include/wx/unix/evtloop.h
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/unix/evtloop.h
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// Purpose: declares wxEventLoop class
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// Author: Lukasz Michalski (lm@zork.pl)
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// Created: 2007-05-07
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// RCS-ID: $Id: evtloop.h 65680 2010-09-30 11:44:45Z VZ $
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// Copyright: (c) 2007 Lukasz Michalski
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIX_EVTLOOP_H_
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#define _WX_UNIX_EVTLOOP_H_
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#if wxUSE_CONSOLE_EVENTLOOP
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// ----------------------------------------------------------------------------
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// wxConsoleEventLoop
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// ----------------------------------------------------------------------------
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class wxFDIODispatcher;
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class wxUnixEventLoopSource;
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namespace wxPrivate
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{
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class PipeIOHandler;
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}
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class WXDLLIMPEXP_BASE wxConsoleEventLoop
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#ifdef __WXOSX__
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: public wxCFEventLoop
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#else
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: public wxEventLoopManual
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#endif
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{
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public:
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// initialize the event loop, use IsOk() to check if we were successful
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wxConsoleEventLoop();
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virtual ~wxConsoleEventLoop();
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// implement base class pure virtuals
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virtual bool Pending() const;
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virtual bool Dispatch();
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virtual int DispatchTimeout(unsigned long timeout);
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virtual void WakeUp();
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virtual bool IsOk() const { return m_dispatcher != NULL; }
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virtual bool YieldFor(long WXUNUSED(eventsToProcess)) { return true; }
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#if wxUSE_EVENTLOOP_SOURCE
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virtual wxEventLoopSource *
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AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags);
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#endif // wxUSE_EVENTLOOP_SOURCE
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protected:
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virtual void OnNextIteration();
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private:
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// pipe used for wake up messages: when a child thread wants to wake up
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// the event loop in the main thread it writes to this pipe
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wxPrivate::PipeIOHandler *m_wakeupPipe;
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// either wxSelectDispatcher or wxEpollDispatcher
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wxFDIODispatcher *m_dispatcher;
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wxDECLARE_NO_COPY_CLASS(wxConsoleEventLoop);
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};
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#endif // wxUSE_CONSOLE_EVENTLOOP
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#endif // _WX_UNIX_EVTLOOP_H_
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