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Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6764 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -123,7 +123,8 @@ class CFrame : public CRenderFrame
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void PostEvent(wxCommandEvent& event);
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void StatusBarMessage(const char * Text, ...);
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void ClearStatusBar();
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void OnSizeRequest(int& x, int& y, int& width, int& height);
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void GetRenderWindowSize(int& x, int& y, int& width, int& height);
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void OnRenderWindowSizeRequest(int& width, int& height);
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void BootGame(const std::string& filename);
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void OnRenderParentClose(wxCloseEvent& event);
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void OnRenderParentMove(wxMoveEvent& event);
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