Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6764 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
donkopunchstania
2011-01-07 04:57:59 +00:00
parent 49b7da6445
commit d16357cd5c
21 changed files with 158 additions and 43 deletions

View File

@ -323,7 +323,7 @@ HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title)
// 3. Request window sizes which actually make the client area map to a common resolution
HWND Ret;
int x=0, y=0, width=640, height=480;
g_VideoInitialize.pRequestWindowSize(x, y, width, height);
g_VideoInitialize.pGetWindowSize(x, y, width, height);
// TODO: Don't show if fullscreen
Ret = OpenWindow(hParent, hInstance, width, height, title);