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Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6764 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -114,13 +114,42 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
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}
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}
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void Renderer::CalculateTargetScale(int x, int y, int &scaledX, int &scaledY)
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{
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switch (g_ActiveConfig.iEFBScale)
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{
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case 3: // 2x
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scaledX = x * 2;
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scaledY = y * 2;
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break;
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case 4: // 3x
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scaledX = x * 3;
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scaledY = y * 3;
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break;
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case 5: // 0.75x
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scaledX = (x * 3) / 4;
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scaledY = (y * 3) / 4;
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break;
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case 6: // 0.5x
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scaledX = x / 2;
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scaledY = y / 2;
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break;
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case 7: // 0.375x
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scaledX = (x * 3) / 8;
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scaledY = (y * 3) / 8;
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break;
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default:
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scaledX = x;
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scaledY = y;
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};
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}
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// return true if target size changed
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bool Renderer::CalculateTargetSize(int multiplier)
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{
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int newEFBWidth, newEFBHeight;
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switch (s_LastEFBScale)
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{
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default:
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case 0: // fractional
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newEFBWidth = (int)(EFB_WIDTH * xScale);
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newEFBHeight = (int)(EFB_HEIGHT * yScale);
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@ -129,25 +158,9 @@ bool Renderer::CalculateTargetSize(int multiplier)
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newEFBWidth = EFB_WIDTH * (int)ceilf(xScale);
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newEFBHeight = EFB_HEIGHT * (int)ceilf(yScale);
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break;
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case 2: // 1x
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case 3: // 2x
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case 4: // 3x
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newEFBWidth = EFB_WIDTH * (g_ActiveConfig.iEFBScale - 1);
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newEFBHeight = EFB_HEIGHT * (g_ActiveConfig.iEFBScale - 1);
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break;
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case 5: // 0.75x
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newEFBWidth = (EFB_WIDTH * 3) / 4;
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newEFBHeight = (EFB_HEIGHT * 3) / 4;
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break;
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case 6: // 0.5x
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newEFBWidth = EFB_WIDTH / 2;
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newEFBHeight = EFB_HEIGHT / 2;
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break;
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case 7: // 0.375x
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newEFBWidth = (EFB_WIDTH * 3) / 8;
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newEFBHeight = (EFB_HEIGHT * 3) / 8;
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break;
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};
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default:
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CalculateTargetScale(EFB_WIDTH, EFB_HEIGHT, newEFBWidth, newEFBHeight);
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}
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newEFBWidth *= multiplier;
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newEFBHeight *= multiplier;
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