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RenderBase: Implement imgui rendering
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@ -1455,6 +1455,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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DrawDebugText();
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OSD::DrawMessages();
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DrawImGui();
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// Swap the back and front buffers, presenting the image.
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m_main_gl_context->Swap();
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