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analytics: Report OpenGL's adapter name too.
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@ -219,6 +219,10 @@ void DolphinAnalytics::MakePerGameBuilder()
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{
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builder.AddData("gpu-adapter", g_Config.backend_info.Adapters[g_Config.iAdapter]);
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}
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else if (!g_Config.backend_info.AdapterName.empty())
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{
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builder.AddData("gpu-adapter", g_Config.backend_info.AdapterName);
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}
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builder.AddData("gpu-has-exclusive-fullscreen", g_Config.backend_info.bSupportsExclusiveFullscreen);
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builder.AddData("gpu-has-dual-source-blend", g_Config.backend_info.bSupportsDualSourceBlend);
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builder.AddData("gpu-has-primitive-restart", g_Config.backend_info.bSupportsPrimitiveRestart);
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