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Remove more references to D3D9...
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@ -1142,7 +1142,6 @@ static inline void WriteAlphaTest(T& out, pixel_shader_uid_data& uid_data, API_T
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out.SetConstantsUsed(C_ALPHA, C_ALPHA);
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// using discard then return works the same in cg and dx9 but not in dx11
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out.Write("\tif(!( ");
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uid_data.alpha_test_comp0 = bpmem.alpha_test.comp0;
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