D3D: Remove redundant cast, move pitch calculation to caller

This commit is contained in:
Stenzek
2015-11-24 21:54:19 +10:00
parent 6be4608a0d
commit d1b132731d
3 changed files with 5 additions and 5 deletions

View File

@ -142,7 +142,8 @@ void TextureCache::TCacheEntry::CopyRectangleFromTexture(
void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level)
{
D3D::ReplaceRGBATexture2D(texture->GetTex(), TextureCache::temp, width, height, expanded_width, level, usage);
unsigned int src_pitch = 4 * expanded_width;
D3D::ReplaceRGBATexture2D(texture->GetTex(), TextureCache::temp, width, height, src_pitch, level, usage);
}
TextureCacheBase::TCacheEntryBase* TextureCache::CreateTexture(const TCacheEntryConfig& config)