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Replace all include guard ifdefs with "#pragma once"
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@ -2,8 +2,7 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#ifndef _LIGHTINGSHADERGEN_H_
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#define _LIGHTINGSHADERGEN_H_
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#pragma once
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#include "ShaderGenCommon.h"
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#include "NativeVertexFormat.h"
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@ -260,5 +259,3 @@ static void GenerateLightingShader(T& object, LightingUidData& uid_data, int com
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object.Write("}\n");
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}
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}
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#endif // _LIGHTINGSHADERGEN_H_
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