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HotkeyManager: Use std::array where applicable
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@ -160,7 +160,7 @@ static_assert(NUM_HOTKEYS == hotkey_labels.size(), "Wrong count of hotkey_labels
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namespace HotkeyManagerEmu
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{
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static u32 s_hotkeyDown[NUM_HOTKEY_GROUPS];
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static std::array<u32, NUM_HOTKEY_GROUPS> s_hotkeyDown;
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static HotkeyStatus s_hotkey;
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static bool s_enabled;
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@ -217,8 +217,7 @@ void Initialize()
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// load the saved controller config
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s_config.LoadConfig(true);
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for (u32& key : s_hotkeyDown)
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key = 0;
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s_hotkeyDown = {};
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s_enabled = true;
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}
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@ -269,7 +268,7 @@ constexpr std::array<HotkeyGroupInfo, NUM_HOTKEY_GROUPS> groups_info = {
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HotkeyManager::HotkeyManager()
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{
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for (int group = 0; group < NUM_HOTKEY_GROUPS; group++)
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for (std::size_t group = 0; group < m_hotkey_groups.size(); group++)
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{
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m_hotkey_groups[group] =
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(m_keys[group] = new ControllerEmu::Buttons("Keys", groups_info[group].name));
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@ -294,7 +293,7 @@ std::string HotkeyManager::GetName() const
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void HotkeyManager::GetInput(HotkeyStatus* const kb)
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{
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const auto lock = GetStateLock();
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for (int group = 0; group < NUM_HOTKEY_GROUPS; group++)
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for (std::size_t group = 0; group < groups_info.size(); group++)
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{
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const int group_count = (groups_info[group].last - groups_info[group].first) + 1;
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std::vector<u32> bitmasks(group_count);
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