HotkeyManager: Use std::array where applicable

This commit is contained in:
Lioncash
2018-06-14 09:48:39 -04:00
parent aae06f1cf7
commit d22d32372e
2 changed files with 6 additions and 7 deletions

View File

@ -182,7 +182,7 @@ enum HotkeyGroup : int
struct HotkeyStatus
{
u32 button[NUM_HOTKEY_GROUPS];
std::array<u32, NUM_HOTKEY_GROUPS> button;
s8 err;
};
@ -200,7 +200,7 @@ public:
void LoadDefaults(const ControllerInterface& ciface) override;
private:
ControllerEmu::Buttons* m_keys[NUM_HOTKEY_GROUPS];
std::array<ControllerEmu::Buttons*, NUM_HOTKEY_GROUPS> m_keys;
std::array<ControllerEmu::ControlGroup*, NUM_HOTKEY_GROUPS> m_hotkey_groups;
};