Fix a bunch of random typos in comments and logging.

Also update the comment headers for two functions in GCMemcard.cpp.
This commit is contained in:
lioncash
2013-04-19 09:21:45 -04:00
parent 47f1505499
commit d244bca1f5
66 changed files with 122 additions and 117 deletions

View File

@ -33,13 +33,13 @@
#define CIFACE_USE_ANDROID
#endif
// idk in case i wanted to change it to double or somethin, idk what's best
// idk in case I wanted to change it to double or something, idk what's best
typedef float ControlState;
//
// ControllerInterface
//
// some crazy shit i made to control different device inputs and outputs
// some crazy shit I made to control different device inputs and outputs
// from lots of different sources, hopefully more easily
//
class ControllerInterface
@ -189,7 +189,7 @@ public:
//
// these are what you create to actually use the inputs, InputReference or OutputReference
//
// after being binded to devices and controls with ControllerInterface::UpdateReference,
// after being bound to devices and controls with ControllerInterface::UpdateReference,
// each one can link to multiple devices and controls
// when you change a ControlReference's expression,
// you must use ControllerInterface::UpdateReference on it to rebind controls

View File

@ -22,13 +22,13 @@ static const struct
} force_type_names[] =
{
{GUID_ConstantForce, "Constant"}, // DICONSTANTFORCE
{GUID_RampForce, "Ramp"}, // DIRAMPFORCE
{GUID_Square, "Square"}, // DIPERIODIC ...
{GUID_RampForce, "Ramp"}, // DIRAMPFORCE
{GUID_Square, "Square"}, // DIPERIODIC ...
{GUID_Sine, "Sine"},
{GUID_Triangle, "Triangle"},
{GUID_SawtoothUp, "Sawtooth Up"},
{GUID_SawtoothDown, "Sawtooth Down"},
//{GUID_Spring, "Spring"}, // DICUSTOMFORCE ... < i think
//{GUID_Spring, "Spring"}, // DICUSTOMFORCE ... < I think
//{GUID_Damper, "Damper"},
//{GUID_Inertia, "Inertia"},
//{GUID_Friction, "Friction"},
@ -70,9 +70,9 @@ void GetXInputGUIDS( std::vector<DWORD>& guids )
if( FAILED(hr) || pIWbemLocator == NULL )
goto LCleanup;
bstrNamespace = SysAllocString( L"\\\\.\\root\\cimv2" );if( bstrNamespace == NULL ) goto LCleanup;
bstrClassName = SysAllocString( L"Win32_PNPEntity" ); if( bstrClassName == NULL ) goto LCleanup;
bstrDeviceID = SysAllocString( L"DeviceID" ); if( bstrDeviceID == NULL ) goto LCleanup;
bstrNamespace = SysAllocString( L"\\\\.\\root\\cimv2" );if( bstrNamespace == NULL ) goto LCleanup;
bstrClassName = SysAllocString( L"Win32_PNPEntity" ); if( bstrClassName == NULL ) goto LCleanup;
bstrDeviceID = SysAllocString( L"DeviceID" ); if( bstrDeviceID == NULL ) goto LCleanup;
// Connect to WMI
hr = pIWbemLocator->ConnectServer( bstrNamespace, NULL, NULL, 0L, 0L, NULL, NULL, &pIWbemServices );
@ -81,7 +81,7 @@ void GetXInputGUIDS( std::vector<DWORD>& guids )
// Switch security level to IMPERSONATE.
CoSetProxyBlanket( pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL,
RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE );
RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE );
hr = pIWbemServices->CreateInstanceEnum( bstrClassName, 0, NULL, &pEnumDevices );
if( FAILED(hr) || pEnumDevices == NULL )
@ -184,7 +184,7 @@ void InitJoystick(IDirectInput8* const idi8, std::vector<ControllerInterface::De
}
Joystick* js = new Joystick(/*&*i, */js_device, name_counts[i->tszInstanceName]++);
// only add if it has some inputs/outpus
// only add if it has some inputs/outputs
if (js->Inputs().size() || js->Outputs().size())
devices.push_back(js);
else
@ -196,7 +196,6 @@ void InitJoystick(IDirectInput8* const idi8, std::vector<ControllerInterface::De
js_device->Release();
}
}
}
}
@ -226,7 +225,7 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
if (FAILED(m_device->GetCapabilities(&js_caps)))
return;
// max of 32 buttons and 4 hats / the limit of the data format i am using
// max of 32 buttons and 4 hats / the limit of the data format I am using
js_caps.dwButtons = std::min((DWORD)32, js_caps.dwButtons);
js_caps.dwPOVs = std::min((DWORD)4, js_caps.dwPOVs);
@ -258,9 +257,9 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
range.lMin = -(1 << 7);
range.lMax = (1 << 7);
m_device->SetProperty(DIPROP_RANGE, &range.diph);
// but i guess not all devices support setting range
// so i getproperty right afterward incase it didn't set :P
// this also checks that the axis is present
// but I guess not all devices support setting range
// so I getproperty right afterward incase it didn't set.
// This also checks that the axis is present
if (SUCCEEDED(m_device->GetProperty(DIPROP_RANGE, &range.diph)))
{
const LONG base = (range.lMin + range.lMax) / 2;
@ -404,7 +403,7 @@ bool Joystick::UpdateInput()
HRESULT hr = 0;
// just always poll,
// msdn says if this isn't needed it doesnt do anything
// MSDN says if this isn't needed it doesn't do anything
m_device->Poll();
if (m_buffered)
@ -539,7 +538,7 @@ ControlState Joystick::Button::GetState() const
ControlState Joystick::Hat::GetState() const
{
// can this func be simplified ?
// hat centered code from msdn
// hat centered code from MSDN
if (0xFFFF == LOWORD(m_hat))
return 0;
return (abs((int)(m_hat / 4500 - m_direction * 2 + 8) % 8 - 4) > 2);

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@ -6,7 +6,7 @@
#include "DInput.h"
// (lower would be more sensitive) user can lower sensitivity by setting range
// seems decent here ( at 8 ), I dont think anyone would need more sensitive than this
// seems decent here ( at 8 ), I don't think anyone would need more sensitive than this
// and user can lower it much farther than they would want to with the range
#define MOUSE_AXIS_SENSITIVITY 8
@ -47,7 +47,7 @@ void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<ControllerInterfac
hwnd = _hwnd;
// mouse and keyboard are a combined device, to allow shift+click and stuff
// if thats dumb, i will make a VirtualDevice class that just uses ranges of inputs/outputs from other devices
// if that's dumb, I will make a VirtualDevice class that just uses ranges of inputs/outputs from other devices
// so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse
LPDIRECTINPUTDEVICE8 kb_device = NULL;
@ -181,7 +181,7 @@ bool KeyboardMouse::UpdateInput()
if (SUCCEEDED(kb_hr) && SUCCEEDED(mo_hr))
{
// need to smooth out the axes, otherwise it doesnt work for shit
// need to smooth out the axes, otherwise it doesn't work for shit
for (unsigned int i = 0; i < 3; ++i)
((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;

View File

@ -78,7 +78,7 @@ Device::Device(const XINPUT_CAPABILITIES& caps, u8 index)
// get supported triggers
for (int i = 0; i != sizeof(named_triggers)/sizeof(*named_triggers); ++i)
{
//BYTE val = (&caps.Gamepad.bLeftTrigger)[i]; // should be max value / msdn lies
//BYTE val = (&caps.Gamepad.bLeftTrigger)[i]; // should be max value / MSDN lies
if ((&caps.Gamepad.bLeftTrigger)[i])
AddInput(new Trigger(i, (&m_state_in.Gamepad.bLeftTrigger)[i], 255 ));
}
@ -86,7 +86,7 @@ Device::Device(const XINPUT_CAPABILITIES& caps, u8 index)
// get supported axes
for (int i = 0; i != sizeof(named_axes)/sizeof(*named_axes); ++i)
{
//SHORT val = (&caps.Gamepad.sThumbLX)[i]; // xinput doesnt give the range / msdn is lier
//SHORT val = (&caps.Gamepad.sThumbLX)[i]; // xinput doesn't give the range / MSDN is a liar
if ((&caps.Gamepad.sThumbLX)[i])
{
const SHORT& ax = (&m_state_in.Gamepad.sThumbLX)[i];