Fix a bunch of random typos in comments and logging.

Also update the comment headers for two functions in GCMemcard.cpp.
This commit is contained in:
lioncash
2013-04-19 09:21:45 -04:00
parent 47f1505499
commit d244bca1f5
66 changed files with 122 additions and 117 deletions

View File

@ -160,8 +160,8 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
s_sizing = false;
break;
/* Post the mouse events to the main window, it's nessesary because in difference to the
keyboard inputs these events only appear here, not in the parent window or any other WndProc()*/
/* Post the mouse events to the main window, it's necessary, because the difference between the
keyboard inputs is that these events only appear here, not in the parent window or any other WndProc()*/
case WM_LBUTTONDOWN:
if(g_ActiveConfig.backend_info.bSupports3DVision && g_ActiveConfig.b3DVision)
{

View File

@ -112,7 +112,7 @@ void ReadDataFromFifo(u8* _uData, u32 len)
size -= pos;
if (size + len > FIFO_SIZE)
{
PanicAlert("FIFO out of bounds (sz = %i, len = %i at %08x)", size, len, pos);
PanicAlert("FIFO out of bounds (size = %i, len = %i at %08x)", size, len, pos);
}
memmove(&videoBuffer[0], &videoBuffer[pos], size);
g_pVideoData = videoBuffer;
@ -165,7 +165,7 @@ void RunGpuLoop()
else readPtr += 32;
_assert_msg_(COMMANDPROCESSOR, (s32)fifo.CPReadWriteDistance - 32 >= 0 ,
"Negative fifo.CPReadWriteDistance = %i in FIFO Loop !\nThat can produce instabilty in the game. Please report it.", fifo.CPReadWriteDistance - 32);
"Negative fifo.CPReadWriteDistance = %i in FIFO Loop !\nThat can produce instability in the game. Please report it.", fifo.CPReadWriteDistance - 32);
ReadDataFromFifo(uData, 32);

View File

@ -31,7 +31,7 @@
#define GX_DRAW_LINES 0x5 // 0xA8
#define GX_DRAW_LINE_STRIP 0x6 // 0xB0
#define GX_DRAW_POINTS 0x7 // 0xB8
#define GX_DRAW_NONE 0x1; //Tis is a fake value to used in the backends
#define GX_DRAW_NONE 0x1; // This is a fake value to used in the backends
extern bool g_bRecordFifoData;

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@ -450,7 +450,7 @@ void SetFinish()
void ResetSetFinish()
{
//if SetFinish happened but PE_CTRL_REGISTER not, I reset the interrupt else
//remove event from the queque
//remove event from the queue
if (g_bSignalFinishInterrupt)
{
UpdateFinishInterrupt(false);

View File

@ -33,8 +33,8 @@ void Statistics::SwapDL()
char *Statistics::ToString(char *ptr)
{
char *p = ptr;
ptr+=sprintf(ptr,"textures created: %i\n",stats.numTexturesCreated);
ptr+=sprintf(ptr,"textures alive: %i\n",stats.numTexturesAlive);
ptr+=sprintf(ptr,"Textures created: %i\n",stats.numTexturesCreated);
ptr+=sprintf(ptr,"Textures alive: %i\n",stats.numTexturesAlive);
ptr+=sprintf(ptr,"pshaders created: %i\n",stats.numPixelShadersCreated);
ptr+=sprintf(ptr,"pshaders alive: %i\n",stats.numPixelShadersAlive);
ptr+=sprintf(ptr,"pshaders (unique, delete cache first): %i\n",stats.numUniquePixelShaders);
@ -43,12 +43,12 @@ char *Statistics::ToString(char *ptr)
ptr+=sprintf(ptr,"dlists called: %i\n",stats.numDListsCalled);
ptr+=sprintf(ptr,"dlists called(f): %i\n",stats.thisFrame.numDListsCalled);
ptr+=sprintf(ptr,"dlists alive: %i\n",stats.numDListsAlive);
ptr+=sprintf(ptr,"primitive joins: %i\n",stats.thisFrame.numPrimitiveJoins);
ptr+=sprintf(ptr,"draw calls: %i\n",stats.thisFrame.numDrawCalls);
ptr+=sprintf(ptr,"indexed draw calls: %i\n",stats.thisFrame.numIndexedDrawCalls);
ptr+=sprintf(ptr,"buffer splits: %i\n",stats.thisFrame.numBufferSplits);
ptr+=sprintf(ptr,"primitives: %i\n",stats.thisFrame.numPrims);
ptr+=sprintf(ptr,"primitives (DL): %i\n",stats.thisFrame.numDLPrims);
ptr+=sprintf(ptr,"Primitive joins: %i\n",stats.thisFrame.numPrimitiveJoins);
ptr+=sprintf(ptr,"Draw calls: %i\n",stats.thisFrame.numDrawCalls);
ptr+=sprintf(ptr,"Indexed draw calls: %i\n",stats.thisFrame.numIndexedDrawCalls);
ptr+=sprintf(ptr,"Buffer splits: %i\n",stats.thisFrame.numBufferSplits);
ptr+=sprintf(ptr,"Primitives: %i\n",stats.thisFrame.numPrims);
ptr+=sprintf(ptr,"Primitives (DL): %i\n",stats.thisFrame.numDLPrims);
ptr+=sprintf(ptr,"XF loads: %i\n",stats.thisFrame.numXFLoads);
ptr+=sprintf(ptr,"XF loads (DL): %i\n",stats.thisFrame.numXFLoadsInDL);
ptr+=sprintf(ptr,"CP loads: %i\n",stats.thisFrame.numCPLoads);

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@ -382,7 +382,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
// TODO: Print a warning if the format changes! In this case,
// we could reinterpret the internal texture object data to the new pixel format
// (similiar to what is already being done in Renderer::ReinterpretPixelFormat())
// (similar to what is already being done in Renderer::ReinterpretPixelFormat())
return ReturnEntry(stage, entry);
}

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@ -399,7 +399,7 @@ void VertexLoader::CompileVertexTranslator()
} else {
_assert_msg_(VIDEO, DIRECT <= tc[i] && tc[i] <= INDEX16, "Invalid texture coordinates!\n(tc[i] = %d)", tc[i]);
_assert_msg_(VIDEO, FORMAT_UBYTE <= format && format <= FORMAT_FLOAT, "Invalid texture coordinates format!\n(format = %d)", format);
_assert_msg_(VIDEO, 0 <= elements && elements <= 1, "Invalid number of texture coordinates elemnts!\n(elements = %d)", elements);
_assert_msg_(VIDEO, 0 <= elements && elements <= 1, "Invalid number of texture coordinates elements!\n(elements = %d)", elements);
m_NativeFmt->m_components |= VB_HAS_UV0 << i;
WriteCall(VertexLoader_TextCoord::GetFunction(tc[i], format, elements));

View File

@ -93,7 +93,7 @@ struct CachedDisplayList
// Compile the commands themselves down to native code.
const u8* compiled_code;
u32 uncachable; // if set, this DL will always be interpreted. This gets set if hash ever changes.
// Analitic data
// Analytic data
u32 num_xf_reg;
u32 num_cp_reg;
u32 num_bp_reg;

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@ -675,7 +675,7 @@ PC_TexFormat GetPC_TexFormat(int texformat, int tlutfmt)
inline void SetOpenMPThreadCount(int width, int height)
{
#ifdef _OPENMP
// Dont use multithreading in small Textures
// Don't use multithreading in small Textures
if (g_ActiveConfig.bOMPDecoder && width > 127 && height > 127)
{
// don't span to many threads they will kill the rest of the emu :)