Fix a bunch of random typos in comments and logging.

Also update the comment headers for two functions in GCMemcard.cpp.
This commit is contained in:
lioncash
2013-04-19 09:21:45 -04:00
parent 47f1505499
commit d244bca1f5
66 changed files with 122 additions and 117 deletions

View File

@ -517,7 +517,7 @@ void ProgramShaderCache::CreateHeader ( void )
, v==GLSL_120 ? "#define round(x) floor((x)+0.5f)" : ""
, v==GLSL_120 ? "#define out " : ""
, v==GLSL_120 ? "#define ocol0 gl_FragColor" : ""
, v==GLSL_120 ? "#define ocol1 gl_FragColor" : "" //TODO: implemenet dual source blend
, v==GLSL_120 ? "#define ocol1 gl_FragColor" : "" //TODO: implement dual source blend
, v==GLSL_120 ? "" : "out vec4 name;"
);
}

View File

@ -205,7 +205,7 @@ void RasterFont::printMultilineText(const char *text, double start_x, double sta
continue;
}
// do not print spaces, they can be skipped easyly
// do not print spaces, they can be skipped easily
if(c == ' ') {
x += delta_x + border_x;
continue;

View File

@ -293,7 +293,7 @@ Renderer::Renderer()
if (!GLEW_ARB_framebuffer_object)
{
ERROR_LOG(VIDEO, "GPU: ERROR: Need GL_ARB_framebufer_object for multiple render targets.\n"
ERROR_LOG(VIDEO, "GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n"
"GPU: Does your video card support OpenGL 3.0?");
bSuccess = false;
}
@ -344,13 +344,13 @@ Renderer::Renderer()
{
ERROR_LOG(VIDEO, "GPU: OGL ERROR: Need at least GLSL 1.20\n"
"GPU: Does your video card support OpenGL 2.1?\n"
"GPU: Your driver supports glsl %s", g_ogl_config.glsl_version);
"GPU: Your driver supports GLSL %s", g_ogl_config.glsl_version);
bSuccess = false;
}
else if(strstr(g_ogl_config.glsl_version, "1.20"))
{
g_ogl_config.eSupportedGLSLVersion = GLSL_120;
g_Config.backend_info.bSupportsDualSourceBlend = false; //TODO: implemenet dual source blend
g_Config.backend_info.bSupportsDualSourceBlend = false; //TODO: implement dual source blend
}
else if(strstr(g_ogl_config.glsl_version, "1.30"))
{
@ -403,7 +403,7 @@ Renderer::Renderer()
s_MSAACoverageSamples = GetNumMSAACoverageSamples(s_LastMultisampleMode);
ApplySSAASettings();
// Decide frambuffer size
// Decide framebuffer size
s_backbuffer_width = (int)GLInterface->GetBackBufferWidth();
s_backbuffer_height = (int)GLInterface->GetBackBufferHeight();

View File

@ -37,7 +37,7 @@ extern NativeVertexFormat *g_nativeVertexFmt;
namespace OGL
{
//This are the initially requeted size for the buffers expresed in bytes
//This are the initially requested size for the buffers expressed in bytes
const u32 MAX_IBUFFER_SIZE = 2*1024*1024;
const u32 MAX_VBUFFER_SIZE = 16*1024*1024;