Drop d3dcompiler_xx.dll dependence, using D3DX11CompileFromMemory instead.

Hopefully solves the remaining issues from r5805.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5806 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2010-06-27 16:08:54 +00:00
parent 18ccffdb64
commit d256dd2083
4 changed files with 19 additions and 14 deletions

View File

@ -49,8 +49,8 @@ bool CompileVertexShader(const char* code, unsigned int len, D3DBlob** blob)
#else
UINT flags = D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY|D3D10_SHADER_OPTIMIZATION_LEVEL3|D3D10_SHADER_SKIP_VALIDATION;
#endif
HRESULT hr = D3DCompile(code, len, NULL, NULL, NULL, "main", D3D::VertexShaderVersionString(),
flags, 0, &shaderBuffer, &errorBuffer);
HRESULT hr = PD3DX11CompileFromMemory(code, len, NULL, NULL, NULL, "main", D3D::VertexShaderVersionString(),
flags, 0, NULL, &shaderBuffer, &errorBuffer, NULL);
if (FAILED(hr) || errorBuffer)
{
@ -94,8 +94,8 @@ bool CompilePixelShader(const char* code, unsigned int len, D3DBlob** blob)
#else
UINT flags = D3D10_SHADER_OPTIMIZATION_LEVEL3;
#endif
HRESULT hr = D3DCompile(code, len, NULL, NULL, NULL, "main", D3D::PixelShaderVersionString(),
flags, 0, &shaderBuffer, &errorBuffer);
HRESULT hr = PD3DX11CompileFromMemory(code, len, NULL, NULL, NULL, "main", D3D::PixelShaderVersionString(),
flags, 0, NULL, &shaderBuffer, &errorBuffer, NULL);
if (FAILED(hr) || errorBuffer)
{