Merge pull request #6096 from leoetlino/wii-fsck

Add a way to check the NAND for issues and fix them
This commit is contained in:
Leo Lam
2017-10-11 13:01:39 +02:00
committed by GitHub
12 changed files with 243 additions and 2 deletions

View File

@ -22,6 +22,8 @@
#include "Core/IOS/IOS.h"
#include "Core/Movie.h"
#include "Core/State.h"
#include "Core/TitleDatabase.h"
#include "Core/WiiUtils.h"
#include "DiscIO/NANDImporter.h"
#include "DolphinQt2/AboutDialog.h"
#include "DolphinQt2/GameList/GameFile.h"
@ -114,7 +116,7 @@ void MenuBar::AddToolsMenu()
AddAction(tools_menu, QStringLiteral(""), this, [this] { emit BootWiiSystemMenu(); });
m_import_backup = AddAction(gc_ipl, tr("Import BootMii NAND Backup..."), this,
[this] { emit ImportNANDBackup(); });
m_check_nand = AddAction(tools_menu, tr("Check NAND..."), this, &MenuBar::CheckNAND);
m_extract_certificates = AddAction(tools_menu, tr("Extract Certificates from NAND"), this,
&MenuBar::NANDExtractCertificates);
@ -473,6 +475,7 @@ void MenuBar::UpdateToolsMenu(bool emulation_started)
m_pal_ipl->setEnabled(!emulation_started &&
File::Exists(SConfig::GetInstance().GetBootROMPath(EUR_DIR)));
m_import_backup->setEnabled(!emulation_started);
m_check_nand->setEnabled(!emulation_started);
if (!emulation_started)
{
@ -532,6 +535,51 @@ void MenuBar::ExportWiiSaves()
CWiiSaveCrypted::ExportAllSaves();
}
void MenuBar::CheckNAND()
{
IOS::HLE::Kernel ios;
WiiUtils::NANDCheckResult result = WiiUtils::CheckNAND(ios);
if (!result.bad)
{
QMessageBox::information(this, tr("NAND Check"), tr("No issues have been detected."));
return;
}
QString message = tr("The emulated NAND is damaged. System titles such as the Wii Menu and "
"the Wii Shop Channel may not work correctly.\n\n"
"Do you want to try to repair the NAND?");
if (!result.titles_to_remove.empty())
{
message += tr("\n\nWARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. "
"By continuing, the following title(s) will be removed:\n\n");
Core::TitleDatabase title_db;
for (const u64 title_id : result.titles_to_remove)
{
const std::string name = title_db.GetTitleName(title_id);
message += !name.empty() ?
QStringLiteral("%1 (%2)")
.arg(QString::fromStdString(name))
.arg(title_id, 16, 16, QLatin1Char('0')) :
QStringLiteral("%1").arg(title_id, 16, 16, QLatin1Char('0'));
message += QStringLiteral("\n");
}
}
if (QMessageBox::question(this, tr("NAND Check"), message) != QMessageBox::Yes)
return;
if (WiiUtils::RepairNAND(ios))
{
QMessageBox::information(this, tr("NAND Check"), tr("The NAND has been repaired."));
return;
}
QMessageBox::critical(this, tr("NAND Check"),
tr("The NAND could not be repaired. It is recommended to back up "
"your current data and start over with a fresh NAND."));
}
void MenuBar::NANDExtractCertificates()
{
if (DiscIO::NANDImporter().ExtractCertificates(File::GetUserPath(D_WIIROOT_IDX)))

View File

@ -113,6 +113,7 @@ private:
void InstallWAD();
void ImportWiiSave();
void ExportWiiSaves();
void CheckNAND();
void NANDExtractCertificates();
void OnSelectionChanged(QSharedPointer<GameFile> game_file);
@ -131,6 +132,7 @@ private:
QAction* m_ntscu_ipl;
QAction* m_pal_ipl;
QAction* m_import_backup;
QAction* m_check_nand;
QAction* m_extract_certificates;
// Emulation