Remove setting to enable or disable Bounding Box calculation.

This commit is contained in:
crudelios
2014-10-15 19:02:54 +01:00
parent 8912315596
commit d281b4d7e1
18 changed files with 2 additions and 46 deletions

View File

@ -403,10 +403,6 @@ void CISOProperties::CreateGUIControls(bool IsWad)
// Wii Console
EnableWideScreen = new wxCheckBox(m_GameConfig, ID_ENABLEWIDESCREEN, _("Enable WideScreen"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Wii", "Widescreen"));
// Video
UseBBox = new wxCheckBox(m_GameConfig, ID_USE_BBOX, _("Enable Bounding Box Calculation"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Video", "UseBBox"));
UseBBox->SetToolTip(_("If checked, the bounding box registers will be updated. Used by the Paper Mario games."));
wxBoxSizer* const sEmuState = new wxBoxSizer(wxHORIZONTAL);
wxStaticText* const EmuStateText = new wxStaticText(m_GameConfig, wxID_ANY, _("Emulation State: "));
arrayStringFor_EmuState.Add(_("Not Set"));
@ -439,14 +435,10 @@ void CISOProperties::CreateGUIControls(bool IsWad)
}
sbWiiOverrides->Add(EnableWideScreen, 0, wxLEFT, 5);
wxStaticBoxSizer * const sbVideoOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Video"));
sbVideoOverrides->Add(UseBBox, 0, wxLEFT, 5);
wxStaticBoxSizer * const sbGameConfig = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Game-Specific Settings"));
sbGameConfig->Add(OverrideText, 0, wxEXPAND|wxALL, 5);
sbGameConfig->Add(sbCoreOverrides, 0, wxEXPAND);
sbGameConfig->Add(sbWiiOverrides, 0, wxEXPAND);
sbGameConfig->Add(sbVideoOverrides, 0, wxEXPAND);
sConfigPage->Add(sbGameConfig, 0, wxEXPAND|wxALL, 5);
sEmuState->Add(EmuStateText, 0, wxALIGN_CENTER_VERTICAL);
sEmuState->Add(EmuState, 0, wxEXPAND);
@ -1017,7 +1009,6 @@ void CISOProperties::LoadGameConfig()
SetCheckboxValueFromGameini("Core", "BlockMerging", BlockMerging);
SetCheckboxValueFromGameini("Core", "DSPHLE", DSPHLE);
SetCheckboxValueFromGameini("Wii", "Widescreen", EnableWideScreen);
SetCheckboxValueFromGameini("Video", "UseBBox", UseBBox);
IniFile::Section* default_video = GameIniDefault.GetOrCreateSection("Video");
@ -1091,7 +1082,6 @@ bool CISOProperties::SaveGameConfig()
SaveGameIniValueFrom3StateCheckbox("Core", "BlockMerging", BlockMerging);
SaveGameIniValueFrom3StateCheckbox("Core", "DSPHLE", DSPHLE);
SaveGameIniValueFrom3StateCheckbox("Wii", "Widescreen", EnableWideScreen);
SaveGameIniValueFrom3StateCheckbox("Video", "UseBBox", UseBBox);
#define SAVE_IF_NOT_DEFAULT(section, key, val, def) do { \
if (GameIniDefault.Exists((section), (key))) { \