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Remove setting to enable or disable Bounding Box calculation.
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@ -171,8 +171,7 @@ void VertexLoader::CompileVertexTranslator()
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#endif
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// Get the pointer to this vertex's buffer data for the bounding box
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if (g_ActiveConfig.bUseBBox)
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WriteCall(BoundingBox::SetVertexBufferPosition);
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WriteCall(BoundingBox::SetVertexBufferPosition);
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// Colors
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const u64 col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
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@ -382,8 +381,7 @@ void VertexLoader::CompileVertexTranslator()
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}
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// Update the bounding box
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if (g_ActiveConfig.bUseBBox)
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WriteCall(BoundingBox::Update);
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WriteCall(BoundingBox::Update);
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if (m_VtxDesc.PosMatIdx)
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{
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